[Author]
Author = TheBestCreator
[Description]
Description = stop this robbery now and dont die.
[Objectives]
Objectivescount = 7

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -1332.306
Objectives[0]positionY = -7.219117
Objectives[0]positionZ = 51.27906
Objectives[0]Heading = 195
Objectives[0]model = s_m_y_swat_01
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -1329.315
Objectives[0]mission_Vehicles[0]positionY = -12.87604
Objectives[0]mission_Vehicles[0]positionZ = 50.45369
Objectives[0]mission_Vehicles[0]Heading = 196.1786
Objectives[0]mission_Vehicles[0]Name = FIB
Objectives[0]mission_Vehicles[0]Model = fbi2
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = the vehicle got destroyed
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = enter the ~y~fib
Objectives[1]FaildText = 
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = -1328.527
Objectives[1]positionY = -10.29517
Objectives[1]positionZ = 49.89502
Objectives[1]EnterVehicle_AsPassenger = False
Objectives[1]EnterVehicle_CanExit = True
Objectives[1]EnterVehicle_SetIsWanted = False
Objectives[1]EnterVehicle_SeatIndex = 0
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = go to the ~r~robbery
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 2
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = -2181.51
Objectives[2]positionY = 533.6052
Objectives[2]positionZ = 153.0033
Objectives[2]Heading = 760
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 7.5
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = kill the ~r~robbers
Objectives[3]Text2 = 
Objectives[3]Type = Kill_Actors
Objectives[3]positionX = -2288.631
Objectives[3]positionY = 400.3003
Objectives[3]positionZ = 173.4667
Objectives[3]KillAll1 = True
Objectives[3]KillAll2 = False
Objectives[3]Kill_Actors_Add_Blips = True
Objectives[3]Kill_Actors_Add_Markers = False
Objectives[3]DropPickups = False
Objectives[3]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[3]mission_ActorsCount = 65
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 0
Objectives[3]mission_Actors[0]positionX = -2288.979
Objectives[3]mission_Actors[0]positionY = 395.8257
Objectives[3]mission_Actors[0]positionZ = 174.4667
Objectives[3]mission_Actors[0]Heading = 40
Objectives[3]mission_Actors[0]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[0]Relationship_Group = Enemy1
Objectives[3]mission_Actors[0]AddBlip = True
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = False
Objectives[3]mission_Actors[0]SetHealth = 900
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = True
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[0]AlwaysFight = True
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = Offensive
Objectives[3]mission_Actors[0]weapon = MG
Objectives[3]mission_Actors[0]Variation = Default
Objectives[3]mission_Actors[0]Task = 0
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[1]Survive_Number = 0
Objectives[3]mission_Actors[1]Failed_Text = 
Objectives[3]mission_Actors[1]Remove_After = 0
Objectives[3]mission_Actors[1]positionX = -2290.621
Objectives[3]mission_Actors[1]positionY = 392.8112
Objectives[3]mission_Actors[1]positionZ = 174.4667
Objectives[3]mission_Actors[1]Heading = 40
Objectives[3]mission_Actors[1]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[1]Relationship_Group = Enemy1
Objectives[3]mission_Actors[1]AddBlip = True
Objectives[3]mission_Actors[1]ShowCone = False
Objectives[3]mission_Actors[1]Invincible = False
Objectives[3]mission_Actors[1]SetHealth = 100
Objectives[3]mission_Actors[1]DieFromHeadShot = True
Objectives[3]mission_Actors[1]CanExitVehicle = True
Objectives[3]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[1]AlwaysFight = True
Objectives[3]mission_Actors[1]Seeing_Range = 30
Objectives[3]mission_Actors[1]Hearing_Range = 30
Objectives[3]mission_Actors[1]CombatMovement = Offensive
Objectives[3]mission_Actors[1]weapon = MG
Objectives[3]mission_Actors[1]Variation = Default
Objectives[3]mission_Actors[1]Task = 0
Objectives[3]mission_Actors[1]Task_Guard_Range = 5
Objectives[3]mission_Actors[1]Task_Stay_In_Range = True
Objectives[3]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[1]Task_Scenario = NONE
Objectives[3]mission_Actors[2]Survive_Number = 0
Objectives[3]mission_Actors[2]Failed_Text = 
Objectives[3]mission_Actors[2]Remove_After = 0
Objectives[3]mission_Actors[2]positionX = -2291.127
Objectives[3]mission_Actors[2]positionY = 389.8324
Objectives[3]mission_Actors[2]positionZ = 174.4667
Objectives[3]mission_Actors[2]Heading = 40
Objectives[3]mission_Actors[2]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[2]Relationship_Group = Enemy1
Objectives[3]mission_Actors[2]AddBlip = True
Objectives[3]mission_Actors[2]ShowCone = False
Objectives[3]mission_Actors[2]Invincible = False
Objectives[3]mission_Actors[2]SetHealth = 100
Objectives[3]mission_Actors[2]DieFromHeadShot = True
Objectives[3]mission_Actors[2]CanExitVehicle = True
Objectives[3]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[2]AlwaysFight = True
Objectives[3]mission_Actors[2]Seeing_Range = 30
Objectives[3]mission_Actors[2]Hearing_Range = 30
Objectives[3]mission_Actors[2]CombatMovement = Offensive
Objectives[3]mission_Actors[2]weapon = MG
Objectives[3]mission_Actors[2]Variation = Default
Objectives[3]mission_Actors[2]Task = 0
Objectives[3]mission_Actors[2]Task_Guard_Range = 5
Objectives[3]mission_Actors[2]Task_Stay_In_Range = True
Objectives[3]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[2]Task_Scenario = NONE
Objectives[3]mission_Actors[3]Survive_Number = 0
Objectives[3]mission_Actors[3]Failed_Text = 
Objectives[3]mission_Actors[3]Remove_After = 0
Objectives[3]mission_Actors[3]positionX = -2290.778
Objectives[3]mission_Actors[3]positionY = 388.2942
Objectives[3]mission_Actors[3]positionZ = 174.4667
Objectives[3]mission_Actors[3]Heading = 40
Objectives[3]mission_Actors[3]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[3]Relationship_Group = Enemy1
Objectives[3]mission_Actors[3]AddBlip = True
Objectives[3]mission_Actors[3]ShowCone = False
Objectives[3]mission_Actors[3]Invincible = False
Objectives[3]mission_Actors[3]SetHealth = 900
Objectives[3]mission_Actors[3]DieFromHeadShot = True
Objectives[3]mission_Actors[3]CanExitVehicle = True
Objectives[3]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[3]AlwaysFight = True
Objectives[3]mission_Actors[3]Seeing_Range = 30
Objectives[3]mission_Actors[3]Hearing_Range = 30
Objectives[3]mission_Actors[3]CombatMovement = Offensive
Objectives[3]mission_Actors[3]weapon = MG
Objectives[3]mission_Actors[3]Variation = Default
Objectives[3]mission_Actors[3]Task = 0
Objectives[3]mission_Actors[3]Task_Guard_Range = 5
Objectives[3]mission_Actors[3]Task_Stay_In_Range = True
Objectives[3]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[3]Task_Scenario = NONE
Objectives[3]mission_Actors[4]Survive_Number = 0
Objectives[3]mission_Actors[4]Failed_Text = 
Objectives[3]mission_Actors[4]Remove_After = 0
Objectives[3]mission_Actors[4]positionX = -2289.11
Objectives[3]mission_Actors[4]positionY = 385.2738
Objectives[3]mission_Actors[4]positionZ = 174.4667
Objectives[3]mission_Actors[4]Heading = 40
Objectives[3]mission_Actors[4]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[4]Relationship_Group = Enemy1
Objectives[3]mission_Actors[4]AddBlip = True
Objectives[3]mission_Actors[4]ShowCone = False
Objectives[3]mission_Actors[4]Invincible = False
Objectives[3]mission_Actors[4]SetHealth = 900
Objectives[3]mission_Actors[4]DieFromHeadShot = True
Objectives[3]mission_Actors[4]CanExitVehicle = True
Objectives[3]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[4]AlwaysFight = True
Objectives[3]mission_Actors[4]Seeing_Range = 30
Objectives[3]mission_Actors[4]Hearing_Range = 30
Objectives[3]mission_Actors[4]CombatMovement = Offensive
Objectives[3]mission_Actors[4]weapon = MG
Objectives[3]mission_Actors[4]Variation = Default
Objectives[3]mission_Actors[4]Task = 0
Objectives[3]mission_Actors[4]Task_Guard_Range = 5
Objectives[3]mission_Actors[4]Task_Stay_In_Range = True
Objectives[3]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[4]Task_Scenario = NONE
Objectives[3]mission_Actors[5]Survive_Number = 0
Objectives[3]mission_Actors[5]Failed_Text = 
Objectives[3]mission_Actors[5]Remove_After = 0
Objectives[3]mission_Actors[5]positionX = -2289.837
Objectives[3]mission_Actors[5]positionY = 382.602
Objectives[3]mission_Actors[5]positionZ = 174.4667
Objectives[3]mission_Actors[5]Heading = 40
Objectives[3]mission_Actors[5]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[5]Relationship_Group = Enemy1
Objectives[3]mission_Actors[5]AddBlip = True
Objectives[3]mission_Actors[5]ShowCone = False
Objectives[3]mission_Actors[5]Invincible = False
Objectives[3]mission_Actors[5]SetHealth = 900
Objectives[3]mission_Actors[5]DieFromHeadShot = True
Objectives[3]mission_Actors[5]CanExitVehicle = True
Objectives[3]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[5]AlwaysFight = True
Objectives[3]mission_Actors[5]Seeing_Range = 30
Objectives[3]mission_Actors[5]Hearing_Range = 30
Objectives[3]mission_Actors[5]CombatMovement = Offensive
Objectives[3]mission_Actors[5]weapon = MG
Objectives[3]mission_Actors[5]Variation = Default
Objectives[3]mission_Actors[5]Task = 0
Objectives[3]mission_Actors[5]Task_Guard_Range = 5
Objectives[3]mission_Actors[5]Task_Stay_In_Range = True
Objectives[3]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[5]Task_Scenario = NONE
Objectives[3]mission_Actors[6]Survive_Number = 0
Objectives[3]mission_Actors[6]Failed_Text = 
Objectives[3]mission_Actors[6]Remove_After = 0
Objectives[3]mission_Actors[6]positionX = -2292.713
Objectives[3]mission_Actors[6]positionY = 379.9408
Objectives[3]mission_Actors[6]positionZ = 174.4667
Objectives[3]mission_Actors[6]Heading = 40
Objectives[3]mission_Actors[6]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[6]Relationship_Group = Enemy1
Objectives[3]mission_Actors[6]AddBlip = True
Objectives[3]mission_Actors[6]ShowCone = False
Objectives[3]mission_Actors[6]Invincible = False
Objectives[3]mission_Actors[6]SetHealth = 900
Objectives[3]mission_Actors[6]DieFromHeadShot = True
Objectives[3]mission_Actors[6]CanExitVehicle = True
Objectives[3]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[6]AlwaysFight = True
Objectives[3]mission_Actors[6]Seeing_Range = 30
Objectives[3]mission_Actors[6]Hearing_Range = 30
Objectives[3]mission_Actors[6]CombatMovement = Offensive
Objectives[3]mission_Actors[6]weapon = MG
Objectives[3]mission_Actors[6]Variation = Default
Objectives[3]mission_Actors[6]Task = 0
Objectives[3]mission_Actors[6]Task_Guard_Range = 5
Objectives[3]mission_Actors[6]Task_Stay_In_Range = True
Objectives[3]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[6]Task_Scenario = NONE
Objectives[3]mission_Actors[7]Survive_Number = 0
Objectives[3]mission_Actors[7]Failed_Text = 
Objectives[3]mission_Actors[7]Remove_After = 0
Objectives[3]mission_Actors[7]positionX = -2294.523
Objectives[3]mission_Actors[7]positionY = 377.7147
Objectives[3]mission_Actors[7]positionZ = 174.4667
Objectives[3]mission_Actors[7]Heading = 40
Objectives[3]mission_Actors[7]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[7]Relationship_Group = Enemy1
Objectives[3]mission_Actors[7]AddBlip = True
Objectives[3]mission_Actors[7]ShowCone = False
Objectives[3]mission_Actors[7]Invincible = False
Objectives[3]mission_Actors[7]SetHealth = 900
Objectives[3]mission_Actors[7]DieFromHeadShot = True
Objectives[3]mission_Actors[7]CanExitVehicle = True
Objectives[3]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[7]AlwaysFight = True
Objectives[3]mission_Actors[7]Seeing_Range = 30
Objectives[3]mission_Actors[7]Hearing_Range = 30
Objectives[3]mission_Actors[7]CombatMovement = Offensive
Objectives[3]mission_Actors[7]weapon = MG
Objectives[3]mission_Actors[7]Variation = Default
Objectives[3]mission_Actors[7]Task = 0
Objectives[3]mission_Actors[7]Task_Guard_Range = 5
Objectives[3]mission_Actors[7]Task_Stay_In_Range = True
Objectives[3]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[7]Task_Scenario = NONE
Objectives[3]mission_Actors[8]Survive_Number = 0
Objectives[3]mission_Actors[8]Failed_Text = 
Objectives[3]mission_Actors[8]Remove_After = 0
Objectives[3]mission_Actors[8]positionX = -2294.04
Objectives[3]mission_Actors[8]positionY = 369.2788
Objectives[3]mission_Actors[8]positionZ = 174.6017
Objectives[3]mission_Actors[8]Heading = 40
Objectives[3]mission_Actors[8]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[8]Relationship_Group = Enemy1
Objectives[3]mission_Actors[8]AddBlip = True
Objectives[3]mission_Actors[8]ShowCone = False
Objectives[3]mission_Actors[8]Invincible = False
Objectives[3]mission_Actors[8]SetHealth = 900
Objectives[3]mission_Actors[8]DieFromHeadShot = True
Objectives[3]mission_Actors[8]CanExitVehicle = True
Objectives[3]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[8]AlwaysFight = True
Objectives[3]mission_Actors[8]Seeing_Range = 30
Objectives[3]mission_Actors[8]Hearing_Range = 30
Objectives[3]mission_Actors[8]CombatMovement = Offensive
Objectives[3]mission_Actors[8]weapon = MG
Objectives[3]mission_Actors[8]Variation = Default
Objectives[3]mission_Actors[8]Task = 0
Objectives[3]mission_Actors[8]Task_Guard_Range = 5
Objectives[3]mission_Actors[8]Task_Stay_In_Range = True
Objectives[3]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[8]Task_Scenario = NONE
Objectives[3]mission_Actors[9]Survive_Number = 0
Objectives[3]mission_Actors[9]Failed_Text = 
Objectives[3]mission_Actors[9]Remove_After = 0
Objectives[3]mission_Actors[9]positionX = -2292.869
Objectives[3]mission_Actors[9]positionY = 370.0027
Objectives[3]mission_Actors[9]positionZ = 174.6017
Objectives[3]mission_Actors[9]Heading = 40
Objectives[3]mission_Actors[9]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[9]Relationship_Group = Enemy1
Objectives[3]mission_Actors[9]AddBlip = True
Objectives[3]mission_Actors[9]ShowCone = False
Objectives[3]mission_Actors[9]Invincible = False
Objectives[3]mission_Actors[9]SetHealth = 900
Objectives[3]mission_Actors[9]DieFromHeadShot = True
Objectives[3]mission_Actors[9]CanExitVehicle = True
Objectives[3]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[9]AlwaysFight = True
Objectives[3]mission_Actors[9]Seeing_Range = 30
Objectives[3]mission_Actors[9]Hearing_Range = 30
Objectives[3]mission_Actors[9]CombatMovement = Offensive
Objectives[3]mission_Actors[9]weapon = MG
Objectives[3]mission_Actors[9]Variation = Default
Objectives[3]mission_Actors[9]Task = 0
Objectives[3]mission_Actors[9]Task_Guard_Range = 5
Objectives[3]mission_Actors[9]Task_Stay_In_Range = True
Objectives[3]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[9]Task_Scenario = NONE
Objectives[3]mission_Actors[10]Survive_Number = 0
Objectives[3]mission_Actors[10]Failed_Text = 
Objectives[3]mission_Actors[10]Remove_After = 0
Objectives[3]mission_Actors[10]positionX = -2291.247
Objectives[3]mission_Actors[10]positionY = 371.2157
Objectives[3]mission_Actors[10]positionZ = 174.6017
Objectives[3]mission_Actors[10]Heading = 40
Objectives[3]mission_Actors[10]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[10]Relationship_Group = Enemy1
Objectives[3]mission_Actors[10]AddBlip = True
Objectives[3]mission_Actors[10]ShowCone = False
Objectives[3]mission_Actors[10]Invincible = False
Objectives[3]mission_Actors[10]SetHealth = 900
Objectives[3]mission_Actors[10]DieFromHeadShot = True
Objectives[3]mission_Actors[10]CanExitVehicle = True
Objectives[3]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[10]AlwaysFight = True
Objectives[3]mission_Actors[10]Seeing_Range = 30
Objectives[3]mission_Actors[10]Hearing_Range = 30
Objectives[3]mission_Actors[10]CombatMovement = Offensive
Objectives[3]mission_Actors[10]weapon = MG
Objectives[3]mission_Actors[10]Variation = Default
Objectives[3]mission_Actors[10]Task = 0
Objectives[3]mission_Actors[10]Task_Guard_Range = 5
Objectives[3]mission_Actors[10]Task_Stay_In_Range = True
Objectives[3]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[10]Task_Scenario = NONE
Objectives[3]mission_Actors[11]Survive_Number = 0
Objectives[3]mission_Actors[11]Failed_Text = 
Objectives[3]mission_Actors[11]Remove_After = 0
Objectives[3]mission_Actors[11]positionX = -2295.795
Objectives[3]mission_Actors[11]positionY = 369.2884
Objectives[3]mission_Actors[11]positionZ = 174.6017
Objectives[3]mission_Actors[11]Heading = 40
Objectives[3]mission_Actors[11]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[11]Relationship_Group = Enemy1
Objectives[3]mission_Actors[11]AddBlip = True
Objectives[3]mission_Actors[11]ShowCone = False
Objectives[3]mission_Actors[11]Invincible = False
Objectives[3]mission_Actors[11]SetHealth = 900
Objectives[3]mission_Actors[11]DieFromHeadShot = True
Objectives[3]mission_Actors[11]CanExitVehicle = True
Objectives[3]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[11]AlwaysFight = True
Objectives[3]mission_Actors[11]Seeing_Range = 30
Objectives[3]mission_Actors[11]Hearing_Range = 30
Objectives[3]mission_Actors[11]CombatMovement = Offensive
Objectives[3]mission_Actors[11]weapon = MG
Objectives[3]mission_Actors[11]Variation = Default
Objectives[3]mission_Actors[11]Task = 0
Objectives[3]mission_Actors[11]Task_Guard_Range = 5
Objectives[3]mission_Actors[11]Task_Stay_In_Range = True
Objectives[3]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[11]Task_Scenario = NONE
Objectives[3]mission_Actors[12]Survive_Number = 0
Objectives[3]mission_Actors[12]Failed_Text = 
Objectives[3]mission_Actors[12]Remove_After = 0
Objectives[3]mission_Actors[12]positionX = -2288.757
Objectives[3]mission_Actors[12]positionY = 371.3524
Objectives[3]mission_Actors[12]positionZ = 174.6017
Objectives[3]mission_Actors[12]Heading = 40
Objectives[3]mission_Actors[12]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[12]Relationship_Group = Enemy1
Objectives[3]mission_Actors[12]AddBlip = True
Objectives[3]mission_Actors[12]ShowCone = False
Objectives[3]mission_Actors[12]Invincible = False
Objectives[3]mission_Actors[12]SetHealth = 900
Objectives[3]mission_Actors[12]DieFromHeadShot = True
Objectives[3]mission_Actors[12]CanExitVehicle = True
Objectives[3]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[12]AlwaysFight = True
Objectives[3]mission_Actors[12]Seeing_Range = 30
Objectives[3]mission_Actors[12]Hearing_Range = 30
Objectives[3]mission_Actors[12]CombatMovement = Offensive
Objectives[3]mission_Actors[12]weapon = MG
Objectives[3]mission_Actors[12]Variation = Default
Objectives[3]mission_Actors[12]Task = 0
Objectives[3]mission_Actors[12]Task_Guard_Range = 5
Objectives[3]mission_Actors[12]Task_Stay_In_Range = True
Objectives[3]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[12]Task_Scenario = NONE
Objectives[3]mission_Actors[13]Survive_Number = 0
Objectives[3]mission_Actors[13]Failed_Text = 
Objectives[3]mission_Actors[13]Remove_After = 0
Objectives[3]mission_Actors[13]positionX = -2286.467
Objectives[3]mission_Actors[13]positionY = 359.2053
Objectives[3]mission_Actors[13]positionZ = 174.6017
Objectives[3]mission_Actors[13]Heading = 40
Objectives[3]mission_Actors[13]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[13]Relationship_Group = Enemy1
Objectives[3]mission_Actors[13]AddBlip = True
Objectives[3]mission_Actors[13]ShowCone = False
Objectives[3]mission_Actors[13]Invincible = False
Objectives[3]mission_Actors[13]SetHealth = 900
Objectives[3]mission_Actors[13]DieFromHeadShot = True
Objectives[3]mission_Actors[13]CanExitVehicle = True
Objectives[3]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[13]AlwaysFight = True
Objectives[3]mission_Actors[13]Seeing_Range = 30
Objectives[3]mission_Actors[13]Hearing_Range = 30
Objectives[3]mission_Actors[13]CombatMovement = Offensive
Objectives[3]mission_Actors[13]weapon = MG
Objectives[3]mission_Actors[13]Variation = Default
Objectives[3]mission_Actors[13]Task = 0
Objectives[3]mission_Actors[13]Task_Guard_Range = 5
Objectives[3]mission_Actors[13]Task_Stay_In_Range = True
Objectives[3]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[13]Task_Scenario = NONE
Objectives[3]mission_Actors[14]Survive_Number = 0
Objectives[3]mission_Actors[14]Failed_Text = 
Objectives[3]mission_Actors[14]Remove_After = 0
Objectives[3]mission_Actors[14]positionX = -2287.556
Objectives[3]mission_Actors[14]positionY = 357.7321
Objectives[3]mission_Actors[14]positionZ = 174.6017
Objectives[3]mission_Actors[14]Heading = 40
Objectives[3]mission_Actors[14]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[14]Relationship_Group = Enemy1
Objectives[3]mission_Actors[14]AddBlip = True
Objectives[3]mission_Actors[14]ShowCone = False
Objectives[3]mission_Actors[14]Invincible = False
Objectives[3]mission_Actors[14]SetHealth = 900
Objectives[3]mission_Actors[14]DieFromHeadShot = True
Objectives[3]mission_Actors[14]CanExitVehicle = True
Objectives[3]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[14]AlwaysFight = True
Objectives[3]mission_Actors[14]Seeing_Range = 30
Objectives[3]mission_Actors[14]Hearing_Range = 30
Objectives[3]mission_Actors[14]CombatMovement = Offensive
Objectives[3]mission_Actors[14]weapon = MG
Objectives[3]mission_Actors[14]Variation = Default
Objectives[3]mission_Actors[14]Task = 0
Objectives[3]mission_Actors[14]Task_Guard_Range = 5
Objectives[3]mission_Actors[14]Task_Stay_In_Range = True
Objectives[3]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[14]Task_Scenario = NONE
Objectives[3]mission_Actors[15]Survive_Number = 0
Objectives[3]mission_Actors[15]Failed_Text = 
Objectives[3]mission_Actors[15]Remove_After = 0
Objectives[3]mission_Actors[15]positionX = -2290.627
Objectives[3]mission_Actors[15]positionY = 357.6125
Objectives[3]mission_Actors[15]positionZ = 174.6017
Objectives[3]mission_Actors[15]Heading = 40
Objectives[3]mission_Actors[15]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[15]Relationship_Group = Enemy1
Objectives[3]mission_Actors[15]AddBlip = True
Objectives[3]mission_Actors[15]ShowCone = False
Objectives[3]mission_Actors[15]Invincible = False
Objectives[3]mission_Actors[15]SetHealth = 900
Objectives[3]mission_Actors[15]DieFromHeadShot = True
Objectives[3]mission_Actors[15]CanExitVehicle = True
Objectives[3]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[15]AlwaysFight = True
Objectives[3]mission_Actors[15]Seeing_Range = 30
Objectives[3]mission_Actors[15]Hearing_Range = 30
Objectives[3]mission_Actors[15]CombatMovement = Offensive
Objectives[3]mission_Actors[15]weapon = MG
Objectives[3]mission_Actors[15]Variation = Default
Objectives[3]mission_Actors[15]Task = 0
Objectives[3]mission_Actors[15]Task_Guard_Range = 5
Objectives[3]mission_Actors[15]Task_Stay_In_Range = True
Objectives[3]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[15]Task_Scenario = NONE
Objectives[3]mission_Actors[16]Survive_Number = 0
Objectives[3]mission_Actors[16]Failed_Text = 
Objectives[3]mission_Actors[16]Remove_After = 0
Objectives[3]mission_Actors[16]positionX = -2289.822
Objectives[3]mission_Actors[16]positionY = 355.076
Objectives[3]mission_Actors[16]positionZ = 174.6017
Objectives[3]mission_Actors[16]Heading = 40
Objectives[3]mission_Actors[16]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[16]Relationship_Group = Enemy1
Objectives[3]mission_Actors[16]AddBlip = True
Objectives[3]mission_Actors[16]ShowCone = False
Objectives[3]mission_Actors[16]Invincible = False
Objectives[3]mission_Actors[16]SetHealth = 900
Objectives[3]mission_Actors[16]DieFromHeadShot = True
Objectives[3]mission_Actors[16]CanExitVehicle = True
Objectives[3]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[16]AlwaysFight = True
Objectives[3]mission_Actors[16]Seeing_Range = 30
Objectives[3]mission_Actors[16]Hearing_Range = 30
Objectives[3]mission_Actors[16]CombatMovement = Offensive
Objectives[3]mission_Actors[16]weapon = MG
Objectives[3]mission_Actors[16]Variation = Default
Objectives[3]mission_Actors[16]Task = 0
Objectives[3]mission_Actors[16]Task_Guard_Range = 5
Objectives[3]mission_Actors[16]Task_Stay_In_Range = True
Objectives[3]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[16]Task_Scenario = NONE
Objectives[3]mission_Actors[17]Survive_Number = 0
Objectives[3]mission_Actors[17]Failed_Text = 
Objectives[3]mission_Actors[17]Remove_After = 0
Objectives[3]mission_Actors[17]positionX = -2284.549
Objectives[3]mission_Actors[17]positionY = 357.5944
Objectives[3]mission_Actors[17]positionZ = 174.6017
Objectives[3]mission_Actors[17]Heading = 40
Objectives[3]mission_Actors[17]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[17]Relationship_Group = Enemy1
Objectives[3]mission_Actors[17]AddBlip = True
Objectives[3]mission_Actors[17]ShowCone = False
Objectives[3]mission_Actors[17]Invincible = False
Objectives[3]mission_Actors[17]SetHealth = 900
Objectives[3]mission_Actors[17]DieFromHeadShot = True
Objectives[3]mission_Actors[17]CanExitVehicle = True
Objectives[3]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[17]AlwaysFight = True
Objectives[3]mission_Actors[17]Seeing_Range = 30
Objectives[3]mission_Actors[17]Hearing_Range = 30
Objectives[3]mission_Actors[17]CombatMovement = Offensive
Objectives[3]mission_Actors[17]weapon = MG
Objectives[3]mission_Actors[17]Variation = Default
Objectives[3]mission_Actors[17]Task = 0
Objectives[3]mission_Actors[17]Task_Guard_Range = 5
Objectives[3]mission_Actors[17]Task_Stay_In_Range = True
Objectives[3]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[17]Task_Scenario = NONE
Objectives[3]mission_Actors[18]Survive_Number = 0
Objectives[3]mission_Actors[18]Failed_Text = 
Objectives[3]mission_Actors[18]Remove_After = 0
Objectives[3]mission_Actors[18]positionX = -2290.956
Objectives[3]mission_Actors[18]positionY = 367.9597
Objectives[3]mission_Actors[18]positionZ = 174.6017
Objectives[3]mission_Actors[18]Heading = 40
Objectives[3]mission_Actors[18]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[18]Relationship_Group = Enemy1
Objectives[3]mission_Actors[18]AddBlip = True
Objectives[3]mission_Actors[18]ShowCone = False
Objectives[3]mission_Actors[18]Invincible = False
Objectives[3]mission_Actors[18]SetHealth = 900
Objectives[3]mission_Actors[18]DieFromHeadShot = True
Objectives[3]mission_Actors[18]CanExitVehicle = True
Objectives[3]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[18]AlwaysFight = True
Objectives[3]mission_Actors[18]Seeing_Range = 30
Objectives[3]mission_Actors[18]Hearing_Range = 30
Objectives[3]mission_Actors[18]CombatMovement = Offensive
Objectives[3]mission_Actors[18]weapon = MG
Objectives[3]mission_Actors[18]Variation = Default
Objectives[3]mission_Actors[18]Task = 0
Objectives[3]mission_Actors[18]Task_Guard_Range = 5
Objectives[3]mission_Actors[18]Task_Stay_In_Range = True
Objectives[3]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[18]Task_Scenario = NONE
Objectives[3]mission_Actors[19]Survive_Number = 0
Objectives[3]mission_Actors[19]Failed_Text = 
Objectives[3]mission_Actors[19]Remove_After = 0
Objectives[3]mission_Actors[19]positionX = -2292.33
Objectives[3]mission_Actors[19]positionY = 365.5874
Objectives[3]mission_Actors[19]positionZ = 174.6017
Objectives[3]mission_Actors[19]Heading = 40
Objectives[3]mission_Actors[19]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[19]Relationship_Group = Enemy1
Objectives[3]mission_Actors[19]AddBlip = True
Objectives[3]mission_Actors[19]ShowCone = False
Objectives[3]mission_Actors[19]Invincible = False
Objectives[3]mission_Actors[19]SetHealth = 900
Objectives[3]mission_Actors[19]DieFromHeadShot = True
Objectives[3]mission_Actors[19]CanExitVehicle = True
Objectives[3]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[19]AlwaysFight = True
Objectives[3]mission_Actors[19]Seeing_Range = 30
Objectives[3]mission_Actors[19]Hearing_Range = 30
Objectives[3]mission_Actors[19]CombatMovement = Offensive
Objectives[3]mission_Actors[19]weapon = MG
Objectives[3]mission_Actors[19]Variation = Default
Objectives[3]mission_Actors[19]Task = 0
Objectives[3]mission_Actors[19]Task_Guard_Range = 5
Objectives[3]mission_Actors[19]Task_Stay_In_Range = True
Objectives[3]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[19]Task_Scenario = NONE
Objectives[3]mission_Actors[20]Survive_Number = 0
Objectives[3]mission_Actors[20]Failed_Text = 
Objectives[3]mission_Actors[20]Remove_After = 0
Objectives[3]mission_Actors[20]positionX = -2290.567
Objectives[3]mission_Actors[20]positionY = 368.8486
Objectives[3]mission_Actors[20]positionZ = 174.6017
Objectives[3]mission_Actors[20]Heading = 40
Objectives[3]mission_Actors[20]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[20]Relationship_Group = Enemy1
Objectives[3]mission_Actors[20]AddBlip = True
Objectives[3]mission_Actors[20]ShowCone = False
Objectives[3]mission_Actors[20]Invincible = False
Objectives[3]mission_Actors[20]SetHealth = 900
Objectives[3]mission_Actors[20]DieFromHeadShot = True
Objectives[3]mission_Actors[20]CanExitVehicle = True
Objectives[3]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[20]AlwaysFight = True
Objectives[3]mission_Actors[20]Seeing_Range = 30
Objectives[3]mission_Actors[20]Hearing_Range = 30
Objectives[3]mission_Actors[20]CombatMovement = Offensive
Objectives[3]mission_Actors[20]weapon = MG
Objectives[3]mission_Actors[20]Variation = Default
Objectives[3]mission_Actors[20]Task = 0
Objectives[3]mission_Actors[20]Task_Guard_Range = 5
Objectives[3]mission_Actors[20]Task_Stay_In_Range = True
Objectives[3]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[20]Task_Scenario = NONE
Objectives[3]mission_Actors[21]Survive_Number = 0
Objectives[3]mission_Actors[21]Failed_Text = 
Objectives[3]mission_Actors[21]Remove_After = 0
Objectives[3]mission_Actors[21]positionX = -2297.795
Objectives[3]mission_Actors[21]positionY = 368.6678
Objectives[3]mission_Actors[21]positionZ = 174.6017
Objectives[3]mission_Actors[21]Heading = 40
Objectives[3]mission_Actors[21]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[21]Relationship_Group = Enemy1
Objectives[3]mission_Actors[21]AddBlip = True
Objectives[3]mission_Actors[21]ShowCone = False
Objectives[3]mission_Actors[21]Invincible = False
Objectives[3]mission_Actors[21]SetHealth = 900
Objectives[3]mission_Actors[21]DieFromHeadShot = True
Objectives[3]mission_Actors[21]CanExitVehicle = True
Objectives[3]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[21]AlwaysFight = True
Objectives[3]mission_Actors[21]Seeing_Range = 30
Objectives[3]mission_Actors[21]Hearing_Range = 30
Objectives[3]mission_Actors[21]CombatMovement = Offensive
Objectives[3]mission_Actors[21]weapon = MG
Objectives[3]mission_Actors[21]Variation = Default
Objectives[3]mission_Actors[21]Task = 0
Objectives[3]mission_Actors[21]Task_Guard_Range = 5
Objectives[3]mission_Actors[21]Task_Stay_In_Range = True
Objectives[3]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[21]Task_Scenario = NONE
Objectives[3]mission_Actors[22]Survive_Number = 0
Objectives[3]mission_Actors[22]Failed_Text = 
Objectives[3]mission_Actors[22]Remove_After = 0
Objectives[3]mission_Actors[22]positionX = -2298.187
Objectives[3]mission_Actors[22]positionY = 370.2032
Objectives[3]mission_Actors[22]positionZ = 174.6017
Objectives[3]mission_Actors[22]Heading = 40
Objectives[3]mission_Actors[22]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[22]Relationship_Group = Enemy1
Objectives[3]mission_Actors[22]AddBlip = True
Objectives[3]mission_Actors[22]ShowCone = False
Objectives[3]mission_Actors[22]Invincible = False
Objectives[3]mission_Actors[22]SetHealth = 900
Objectives[3]mission_Actors[22]DieFromHeadShot = True
Objectives[3]mission_Actors[22]CanExitVehicle = True
Objectives[3]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[22]AlwaysFight = True
Objectives[3]mission_Actors[22]Seeing_Range = 30
Objectives[3]mission_Actors[22]Hearing_Range = 30
Objectives[3]mission_Actors[22]CombatMovement = Offensive
Objectives[3]mission_Actors[22]weapon = MG
Objectives[3]mission_Actors[22]Variation = Default
Objectives[3]mission_Actors[22]Task = 0
Objectives[3]mission_Actors[22]Task_Guard_Range = 5
Objectives[3]mission_Actors[22]Task_Stay_In_Range = True
Objectives[3]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[22]Task_Scenario = NONE
Objectives[3]mission_Actors[23]Survive_Number = 0
Objectives[3]mission_Actors[23]Failed_Text = 
Objectives[3]mission_Actors[23]Remove_After = 0
Objectives[3]mission_Actors[23]positionX = -2300.86
Objectives[3]mission_Actors[23]positionY = 369.2964
Objectives[3]mission_Actors[23]positionZ = 174.6017
Objectives[3]mission_Actors[23]Heading = 40
Objectives[3]mission_Actors[23]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[23]Relationship_Group = Enemy1
Objectives[3]mission_Actors[23]AddBlip = True
Objectives[3]mission_Actors[23]ShowCone = False
Objectives[3]mission_Actors[23]Invincible = False
Objectives[3]mission_Actors[23]SetHealth = 900
Objectives[3]mission_Actors[23]DieFromHeadShot = True
Objectives[3]mission_Actors[23]CanExitVehicle = True
Objectives[3]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[23]AlwaysFight = True
Objectives[3]mission_Actors[23]Seeing_Range = 30
Objectives[3]mission_Actors[23]Hearing_Range = 30
Objectives[3]mission_Actors[23]CombatMovement = Offensive
Objectives[3]mission_Actors[23]weapon = MG
Objectives[3]mission_Actors[23]Variation = Default
Objectives[3]mission_Actors[23]Task = 0
Objectives[3]mission_Actors[23]Task_Guard_Range = 5
Objectives[3]mission_Actors[23]Task_Stay_In_Range = True
Objectives[3]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[23]Task_Scenario = NONE
Objectives[3]mission_Actors[24]Survive_Number = 0
Objectives[3]mission_Actors[24]Failed_Text = 
Objectives[3]mission_Actors[24]Remove_After = 0
Objectives[3]mission_Actors[24]positionX = -2302.43
Objectives[3]mission_Actors[24]positionY = 370.076
Objectives[3]mission_Actors[24]positionZ = 174.6017
Objectives[3]mission_Actors[24]Heading = 40
Objectives[3]mission_Actors[24]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[24]Relationship_Group = Enemy1
Objectives[3]mission_Actors[24]AddBlip = True
Objectives[3]mission_Actors[24]ShowCone = False
Objectives[3]mission_Actors[24]Invincible = False
Objectives[3]mission_Actors[24]SetHealth = 900
Objectives[3]mission_Actors[24]DieFromHeadShot = True
Objectives[3]mission_Actors[24]CanExitVehicle = True
Objectives[3]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[24]AlwaysFight = True
Objectives[3]mission_Actors[24]Seeing_Range = 30
Objectives[3]mission_Actors[24]Hearing_Range = 30
Objectives[3]mission_Actors[24]CombatMovement = Offensive
Objectives[3]mission_Actors[24]weapon = MG
Objectives[3]mission_Actors[24]Variation = Default
Objectives[3]mission_Actors[24]Task = 0
Objectives[3]mission_Actors[24]Task_Guard_Range = 5
Objectives[3]mission_Actors[24]Task_Stay_In_Range = True
Objectives[3]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[24]Task_Scenario = NONE
Objectives[3]mission_Actors[25]Survive_Number = 0
Objectives[3]mission_Actors[25]Failed_Text = 
Objectives[3]mission_Actors[25]Remove_After = 0
Objectives[3]mission_Actors[25]positionX = -2304.299
Objectives[3]mission_Actors[25]positionY = 369.511
Objectives[3]mission_Actors[25]positionZ = 174.6017
Objectives[3]mission_Actors[25]Heading = 40
Objectives[3]mission_Actors[25]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[25]Relationship_Group = Enemy1
Objectives[3]mission_Actors[25]AddBlip = True
Objectives[3]mission_Actors[25]ShowCone = False
Objectives[3]mission_Actors[25]Invincible = False
Objectives[3]mission_Actors[25]SetHealth = 900
Objectives[3]mission_Actors[25]DieFromHeadShot = True
Objectives[3]mission_Actors[25]CanExitVehicle = True
Objectives[3]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[25]AlwaysFight = True
Objectives[3]mission_Actors[25]Seeing_Range = 30
Objectives[3]mission_Actors[25]Hearing_Range = 30
Objectives[3]mission_Actors[25]CombatMovement = Offensive
Objectives[3]mission_Actors[25]weapon = MG
Objectives[3]mission_Actors[25]Variation = Default
Objectives[3]mission_Actors[25]Task = 0
Objectives[3]mission_Actors[25]Task_Guard_Range = 5
Objectives[3]mission_Actors[25]Task_Stay_In_Range = True
Objectives[3]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[25]Task_Scenario = NONE
Objectives[3]mission_Actors[26]Survive_Number = 0
Objectives[3]mission_Actors[26]Failed_Text = 
Objectives[3]mission_Actors[26]Remove_After = 0
Objectives[3]mission_Actors[26]positionX = -2307.358
Objectives[3]mission_Actors[26]positionY = 369.4051
Objectives[3]mission_Actors[26]positionZ = 174.6017
Objectives[3]mission_Actors[26]Heading = 40
Objectives[3]mission_Actors[26]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[26]Relationship_Group = Enemy1
Objectives[3]mission_Actors[26]AddBlip = True
Objectives[3]mission_Actors[26]ShowCone = False
Objectives[3]mission_Actors[26]Invincible = False
Objectives[3]mission_Actors[26]SetHealth = 900
Objectives[3]mission_Actors[26]DieFromHeadShot = True
Objectives[3]mission_Actors[26]CanExitVehicle = True
Objectives[3]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[26]AlwaysFight = True
Objectives[3]mission_Actors[26]Seeing_Range = 30
Objectives[3]mission_Actors[26]Hearing_Range = 30
Objectives[3]mission_Actors[26]CombatMovement = Offensive
Objectives[3]mission_Actors[26]weapon = MG
Objectives[3]mission_Actors[26]Variation = Default
Objectives[3]mission_Actors[26]Task = 0
Objectives[3]mission_Actors[26]Task_Guard_Range = 5
Objectives[3]mission_Actors[26]Task_Stay_In_Range = True
Objectives[3]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[26]Task_Scenario = NONE
Objectives[3]mission_Actors[27]Survive_Number = 0
Objectives[3]mission_Actors[27]Failed_Text = 
Objectives[3]mission_Actors[27]Remove_After = 0
Objectives[3]mission_Actors[27]positionX = -2309.193
Objectives[3]mission_Actors[27]positionY = 369.0462
Objectives[3]mission_Actors[27]positionZ = 174.6017
Objectives[3]mission_Actors[27]Heading = 40
Objectives[3]mission_Actors[27]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[27]Relationship_Group = Enemy1
Objectives[3]mission_Actors[27]AddBlip = True
Objectives[3]mission_Actors[27]ShowCone = False
Objectives[3]mission_Actors[27]Invincible = False
Objectives[3]mission_Actors[27]SetHealth = 900
Objectives[3]mission_Actors[27]DieFromHeadShot = True
Objectives[3]mission_Actors[27]CanExitVehicle = True
Objectives[3]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[27]AlwaysFight = True
Objectives[3]mission_Actors[27]Seeing_Range = 30
Objectives[3]mission_Actors[27]Hearing_Range = 30
Objectives[3]mission_Actors[27]CombatMovement = Offensive
Objectives[3]mission_Actors[27]weapon = MG
Objectives[3]mission_Actors[27]Variation = Default
Objectives[3]mission_Actors[27]Task = 0
Objectives[3]mission_Actors[27]Task_Guard_Range = 5
Objectives[3]mission_Actors[27]Task_Stay_In_Range = True
Objectives[3]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[27]Task_Scenario = NONE
Objectives[3]mission_Actors[28]Survive_Number = 0
Objectives[3]mission_Actors[28]Failed_Text = 
Objectives[3]mission_Actors[28]Remove_After = 0
Objectives[3]mission_Actors[28]positionX = -2310.901
Objectives[3]mission_Actors[28]positionY = 368.9059
Objectives[3]mission_Actors[28]positionZ = 174.6017
Objectives[3]mission_Actors[28]Heading = 40
Objectives[3]mission_Actors[28]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[28]Relationship_Group = Enemy1
Objectives[3]mission_Actors[28]AddBlip = True
Objectives[3]mission_Actors[28]ShowCone = False
Objectives[3]mission_Actors[28]Invincible = False
Objectives[3]mission_Actors[28]SetHealth = 900
Objectives[3]mission_Actors[28]DieFromHeadShot = True
Objectives[3]mission_Actors[28]CanExitVehicle = True
Objectives[3]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[28]AlwaysFight = True
Objectives[3]mission_Actors[28]Seeing_Range = 30
Objectives[3]mission_Actors[28]Hearing_Range = 30
Objectives[3]mission_Actors[28]CombatMovement = Offensive
Objectives[3]mission_Actors[28]weapon = MG
Objectives[3]mission_Actors[28]Variation = Default
Objectives[3]mission_Actors[28]Task = 0
Objectives[3]mission_Actors[28]Task_Guard_Range = 5
Objectives[3]mission_Actors[28]Task_Stay_In_Range = True
Objectives[3]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[28]Task_Scenario = NONE
Objectives[3]mission_Actors[29]Survive_Number = 0
Objectives[3]mission_Actors[29]Failed_Text = 
Objectives[3]mission_Actors[29]Remove_After = 0
Objectives[3]mission_Actors[29]positionX = -2311.668
Objectives[3]mission_Actors[29]positionY = 369.4556
Objectives[3]mission_Actors[29]positionZ = 174.6017
Objectives[3]mission_Actors[29]Heading = 40
Objectives[3]mission_Actors[29]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[29]Relationship_Group = Enemy1
Objectives[3]mission_Actors[29]AddBlip = True
Objectives[3]mission_Actors[29]ShowCone = False
Objectives[3]mission_Actors[29]Invincible = False
Objectives[3]mission_Actors[29]SetHealth = 900
Objectives[3]mission_Actors[29]DieFromHeadShot = True
Objectives[3]mission_Actors[29]CanExitVehicle = True
Objectives[3]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[29]AlwaysFight = True
Objectives[3]mission_Actors[29]Seeing_Range = 30
Objectives[3]mission_Actors[29]Hearing_Range = 30
Objectives[3]mission_Actors[29]CombatMovement = Offensive
Objectives[3]mission_Actors[29]weapon = MG
Objectives[3]mission_Actors[29]Variation = Default
Objectives[3]mission_Actors[29]Task = 0
Objectives[3]mission_Actors[29]Task_Guard_Range = 5
Objectives[3]mission_Actors[29]Task_Stay_In_Range = True
Objectives[3]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[29]Task_Scenario = NONE
Objectives[3]mission_Actors[30]Survive_Number = 0
Objectives[3]mission_Actors[30]Failed_Text = 
Objectives[3]mission_Actors[30]Remove_After = 0
Objectives[3]mission_Actors[30]positionX = -2292.982
Objectives[3]mission_Actors[30]positionY = 372.71
Objectives[3]mission_Actors[30]positionZ = 174.6017
Objectives[3]mission_Actors[30]Heading = 40
Objectives[3]mission_Actors[30]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[30]Relationship_Group = Enemy1
Objectives[3]mission_Actors[30]AddBlip = True
Objectives[3]mission_Actors[30]ShowCone = False
Objectives[3]mission_Actors[30]Invincible = False
Objectives[3]mission_Actors[30]SetHealth = 900
Objectives[3]mission_Actors[30]DieFromHeadShot = True
Objectives[3]mission_Actors[30]CanExitVehicle = True
Objectives[3]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[30]AlwaysFight = True
Objectives[3]mission_Actors[30]Seeing_Range = 30
Objectives[3]mission_Actors[30]Hearing_Range = 30
Objectives[3]mission_Actors[30]CombatMovement = Offensive
Objectives[3]mission_Actors[30]weapon = MG
Objectives[3]mission_Actors[30]Variation = Default
Objectives[3]mission_Actors[30]Task = 0
Objectives[3]mission_Actors[30]Task_Guard_Range = 5
Objectives[3]mission_Actors[30]Task_Stay_In_Range = True
Objectives[3]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[30]Task_Scenario = NONE
Objectives[3]mission_Actors[31]Survive_Number = 0
Objectives[3]mission_Actors[31]Failed_Text = 
Objectives[3]mission_Actors[31]Remove_After = 0
Objectives[3]mission_Actors[31]positionX = -2292.06
Objectives[3]mission_Actors[31]positionY = 374.1652
Objectives[3]mission_Actors[31]positionZ = 174.6017
Objectives[3]mission_Actors[31]Heading = 40
Objectives[3]mission_Actors[31]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[31]Relationship_Group = Enemy1
Objectives[3]mission_Actors[31]AddBlip = True
Objectives[3]mission_Actors[31]ShowCone = False
Objectives[3]mission_Actors[31]Invincible = False
Objectives[3]mission_Actors[31]SetHealth = 900
Objectives[3]mission_Actors[31]DieFromHeadShot = True
Objectives[3]mission_Actors[31]CanExitVehicle = True
Objectives[3]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[31]AlwaysFight = True
Objectives[3]mission_Actors[31]Seeing_Range = 30
Objectives[3]mission_Actors[31]Hearing_Range = 30
Objectives[3]mission_Actors[31]CombatMovement = Offensive
Objectives[3]mission_Actors[31]weapon = MG
Objectives[3]mission_Actors[31]Variation = Default
Objectives[3]mission_Actors[31]Task = 0
Objectives[3]mission_Actors[31]Task_Guard_Range = 5
Objectives[3]mission_Actors[31]Task_Stay_In_Range = True
Objectives[3]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[31]Task_Scenario = NONE
Objectives[3]mission_Actors[32]Survive_Number = 0
Objectives[3]mission_Actors[32]Failed_Text = 
Objectives[3]mission_Actors[32]Remove_After = 0
Objectives[3]mission_Actors[32]positionX = -2289.559
Objectives[3]mission_Actors[32]positionY = 375.3563
Objectives[3]mission_Actors[32]positionZ = 174.6017
Objectives[3]mission_Actors[32]Heading = 40
Objectives[3]mission_Actors[32]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[32]Relationship_Group = Enemy1
Objectives[3]mission_Actors[32]AddBlip = True
Objectives[3]mission_Actors[32]ShowCone = False
Objectives[3]mission_Actors[32]Invincible = False
Objectives[3]mission_Actors[32]SetHealth = 900
Objectives[3]mission_Actors[32]DieFromHeadShot = True
Objectives[3]mission_Actors[32]CanExitVehicle = True
Objectives[3]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[32]AlwaysFight = True
Objectives[3]mission_Actors[32]Seeing_Range = 30
Objectives[3]mission_Actors[32]Hearing_Range = 30
Objectives[3]mission_Actors[32]CombatMovement = Offensive
Objectives[3]mission_Actors[32]weapon = MG
Objectives[3]mission_Actors[32]Variation = Default
Objectives[3]mission_Actors[32]Task = 0
Objectives[3]mission_Actors[32]Task_Guard_Range = 5
Objectives[3]mission_Actors[32]Task_Stay_In_Range = True
Objectives[3]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[32]Task_Scenario = NONE
Objectives[3]mission_Actors[33]Survive_Number = 0
Objectives[3]mission_Actors[33]Failed_Text = 
Objectives[3]mission_Actors[33]Remove_After = 0
Objectives[3]mission_Actors[33]positionX = -2287.338
Objectives[3]mission_Actors[33]positionY = 376.4131
Objectives[3]mission_Actors[33]positionZ = 174.6017
Objectives[3]mission_Actors[33]Heading = 40
Objectives[3]mission_Actors[33]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[33]Relationship_Group = Enemy1
Objectives[3]mission_Actors[33]AddBlip = True
Objectives[3]mission_Actors[33]ShowCone = False
Objectives[3]mission_Actors[33]Invincible = False
Objectives[3]mission_Actors[33]SetHealth = 900
Objectives[3]mission_Actors[33]DieFromHeadShot = True
Objectives[3]mission_Actors[33]CanExitVehicle = True
Objectives[3]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[33]AlwaysFight = True
Objectives[3]mission_Actors[33]Seeing_Range = 30
Objectives[3]mission_Actors[33]Hearing_Range = 30
Objectives[3]mission_Actors[33]CombatMovement = Offensive
Objectives[3]mission_Actors[33]weapon = MG
Objectives[3]mission_Actors[33]Variation = Default
Objectives[3]mission_Actors[33]Task = 0
Objectives[3]mission_Actors[33]Task_Guard_Range = 5
Objectives[3]mission_Actors[33]Task_Stay_In_Range = True
Objectives[3]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[33]Task_Scenario = NONE
Objectives[3]mission_Actors[34]Survive_Number = 0
Objectives[3]mission_Actors[34]Failed_Text = 
Objectives[3]mission_Actors[34]Remove_After = 0
Objectives[3]mission_Actors[34]positionX = -2285.582
Objectives[3]mission_Actors[34]positionY = 377.2464
Objectives[3]mission_Actors[34]positionZ = 174.6017
Objectives[3]mission_Actors[34]Heading = 40
Objectives[3]mission_Actors[34]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[34]Relationship_Group = Enemy1
Objectives[3]mission_Actors[34]AddBlip = True
Objectives[3]mission_Actors[34]ShowCone = False
Objectives[3]mission_Actors[34]Invincible = False
Objectives[3]mission_Actors[34]SetHealth = 900
Objectives[3]mission_Actors[34]DieFromHeadShot = True
Objectives[3]mission_Actors[34]CanExitVehicle = True
Objectives[3]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[34]AlwaysFight = True
Objectives[3]mission_Actors[34]Seeing_Range = 30
Objectives[3]mission_Actors[34]Hearing_Range = 30
Objectives[3]mission_Actors[34]CombatMovement = Offensive
Objectives[3]mission_Actors[34]weapon = MG
Objectives[3]mission_Actors[34]Variation = Default
Objectives[3]mission_Actors[34]Task = 0
Objectives[3]mission_Actors[34]Task_Guard_Range = 5
Objectives[3]mission_Actors[34]Task_Stay_In_Range = True
Objectives[3]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[34]Task_Scenario = NONE
Objectives[3]mission_Actors[35]Survive_Number = 0
Objectives[3]mission_Actors[35]Failed_Text = 
Objectives[3]mission_Actors[35]Remove_After = 0
Objectives[3]mission_Actors[35]positionX = -2285.037
Objectives[3]mission_Actors[35]positionY = 378.7206
Objectives[3]mission_Actors[35]positionZ = 174.6017
Objectives[3]mission_Actors[35]Heading = 40
Objectives[3]mission_Actors[35]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[35]Relationship_Group = Enemy1
Objectives[3]mission_Actors[35]AddBlip = True
Objectives[3]mission_Actors[35]ShowCone = False
Objectives[3]mission_Actors[35]Invincible = False
Objectives[3]mission_Actors[35]SetHealth = 900
Objectives[3]mission_Actors[35]DieFromHeadShot = True
Objectives[3]mission_Actors[35]CanExitVehicle = True
Objectives[3]mission_Actors[35]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[35]AlwaysFight = True
Objectives[3]mission_Actors[35]Seeing_Range = 30
Objectives[3]mission_Actors[35]Hearing_Range = 30
Objectives[3]mission_Actors[35]CombatMovement = Offensive
Objectives[3]mission_Actors[35]weapon = MG
Objectives[3]mission_Actors[35]Variation = Default
Objectives[3]mission_Actors[35]Task = 0
Objectives[3]mission_Actors[35]Task_Guard_Range = 5
Objectives[3]mission_Actors[35]Task_Stay_In_Range = True
Objectives[3]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[35]Task_Scenario = NONE
Objectives[3]mission_Actors[36]Survive_Number = 0
Objectives[3]mission_Actors[36]Failed_Text = 
Objectives[3]mission_Actors[36]Remove_After = 0
Objectives[3]mission_Actors[36]positionX = -2283.881
Objectives[3]mission_Actors[36]positionY = 380.3478
Objectives[3]mission_Actors[36]positionZ = 174.6017
Objectives[3]mission_Actors[36]Heading = 40
Objectives[3]mission_Actors[36]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[36]Relationship_Group = Enemy1
Objectives[3]mission_Actors[36]AddBlip = True
Objectives[3]mission_Actors[36]ShowCone = False
Objectives[3]mission_Actors[36]Invincible = False
Objectives[3]mission_Actors[36]SetHealth = 900
Objectives[3]mission_Actors[36]DieFromHeadShot = True
Objectives[3]mission_Actors[36]CanExitVehicle = True
Objectives[3]mission_Actors[36]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[36]AlwaysFight = True
Objectives[3]mission_Actors[36]Seeing_Range = 30
Objectives[3]mission_Actors[36]Hearing_Range = 30
Objectives[3]mission_Actors[36]CombatMovement = Offensive
Objectives[3]mission_Actors[36]weapon = MG
Objectives[3]mission_Actors[36]Variation = Default
Objectives[3]mission_Actors[36]Task = 0
Objectives[3]mission_Actors[36]Task_Guard_Range = 5
Objectives[3]mission_Actors[36]Task_Stay_In_Range = True
Objectives[3]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[36]Task_Scenario = NONE
Objectives[3]mission_Actors[37]Survive_Number = 0
Objectives[3]mission_Actors[37]Failed_Text = 
Objectives[3]mission_Actors[37]Remove_After = 0
Objectives[3]mission_Actors[37]positionX = -2281.619
Objectives[3]mission_Actors[37]positionY = 381.5235
Objectives[3]mission_Actors[37]positionZ = 174.6017
Objectives[3]mission_Actors[37]Heading = 40
Objectives[3]mission_Actors[37]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[37]Relationship_Group = Enemy1
Objectives[3]mission_Actors[37]AddBlip = True
Objectives[3]mission_Actors[37]ShowCone = False
Objectives[3]mission_Actors[37]Invincible = False
Objectives[3]mission_Actors[37]SetHealth = 900
Objectives[3]mission_Actors[37]DieFromHeadShot = True
Objectives[3]mission_Actors[37]CanExitVehicle = True
Objectives[3]mission_Actors[37]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[37]AlwaysFight = True
Objectives[3]mission_Actors[37]Seeing_Range = 30
Objectives[3]mission_Actors[37]Hearing_Range = 30
Objectives[3]mission_Actors[37]CombatMovement = Offensive
Objectives[3]mission_Actors[37]weapon = MG
Objectives[3]mission_Actors[37]Variation = Default
Objectives[3]mission_Actors[37]Task = 0
Objectives[3]mission_Actors[37]Task_Guard_Range = 5
Objectives[3]mission_Actors[37]Task_Stay_In_Range = True
Objectives[3]mission_Actors[37]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[37]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[37]Task_Scenario = NONE
Objectives[3]mission_Actors[38]Survive_Number = 0
Objectives[3]mission_Actors[38]Failed_Text = 
Objectives[3]mission_Actors[38]Remove_After = 0
Objectives[3]mission_Actors[38]positionX = -2282.35
Objectives[3]mission_Actors[38]positionY = 382.6684
Objectives[3]mission_Actors[38]positionZ = 174.6017
Objectives[3]mission_Actors[38]Heading = 40
Objectives[3]mission_Actors[38]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[38]Relationship_Group = Enemy1
Objectives[3]mission_Actors[38]AddBlip = True
Objectives[3]mission_Actors[38]ShowCone = False
Objectives[3]mission_Actors[38]Invincible = False
Objectives[3]mission_Actors[38]SetHealth = 900
Objectives[3]mission_Actors[38]DieFromHeadShot = True
Objectives[3]mission_Actors[38]CanExitVehicle = True
Objectives[3]mission_Actors[38]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[38]AlwaysFight = True
Objectives[3]mission_Actors[38]Seeing_Range = 30
Objectives[3]mission_Actors[38]Hearing_Range = 30
Objectives[3]mission_Actors[38]CombatMovement = Offensive
Objectives[3]mission_Actors[38]weapon = MG
Objectives[3]mission_Actors[38]Variation = Default
Objectives[3]mission_Actors[38]Task = 0
Objectives[3]mission_Actors[38]Task_Guard_Range = 5
Objectives[3]mission_Actors[38]Task_Stay_In_Range = True
Objectives[3]mission_Actors[38]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[38]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[38]Task_Scenario = NONE
Objectives[3]mission_Actors[39]Survive_Number = 0
Objectives[3]mission_Actors[39]Failed_Text = 
Objectives[3]mission_Actors[39]Remove_After = 0
Objectives[3]mission_Actors[39]positionX = -2281.353
Objectives[3]mission_Actors[39]positionY = 384.2932
Objectives[3]mission_Actors[39]positionZ = 174.6017
Objectives[3]mission_Actors[39]Heading = 40
Objectives[3]mission_Actors[39]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[39]Relationship_Group = Enemy1
Objectives[3]mission_Actors[39]AddBlip = True
Objectives[3]mission_Actors[39]ShowCone = False
Objectives[3]mission_Actors[39]Invincible = False
Objectives[3]mission_Actors[39]SetHealth = 900
Objectives[3]mission_Actors[39]DieFromHeadShot = True
Objectives[3]mission_Actors[39]CanExitVehicle = True
Objectives[3]mission_Actors[39]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[39]AlwaysFight = True
Objectives[3]mission_Actors[39]Seeing_Range = 30
Objectives[3]mission_Actors[39]Hearing_Range = 30
Objectives[3]mission_Actors[39]CombatMovement = Offensive
Objectives[3]mission_Actors[39]weapon = MG
Objectives[3]mission_Actors[39]Variation = Default
Objectives[3]mission_Actors[39]Task = 0
Objectives[3]mission_Actors[39]Task_Guard_Range = 5
Objectives[3]mission_Actors[39]Task_Stay_In_Range = True
Objectives[3]mission_Actors[39]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[39]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[39]Task_Scenario = NONE
Objectives[3]mission_Actors[40]Survive_Number = 0
Objectives[3]mission_Actors[40]Failed_Text = 
Objectives[3]mission_Actors[40]Remove_After = 0
Objectives[3]mission_Actors[40]positionX = -2282.08
Objectives[3]mission_Actors[40]positionY = 386.1825
Objectives[3]mission_Actors[40]positionZ = 174.6017
Objectives[3]mission_Actors[40]Heading = 40
Objectives[3]mission_Actors[40]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[40]Relationship_Group = Enemy1
Objectives[3]mission_Actors[40]AddBlip = True
Objectives[3]mission_Actors[40]ShowCone = False
Objectives[3]mission_Actors[40]Invincible = False
Objectives[3]mission_Actors[40]SetHealth = 100
Objectives[3]mission_Actors[40]DieFromHeadShot = True
Objectives[3]mission_Actors[40]CanExitVehicle = True
Objectives[3]mission_Actors[40]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[40]AlwaysFight = True
Objectives[3]mission_Actors[40]Seeing_Range = 30
Objectives[3]mission_Actors[40]Hearing_Range = 30
Objectives[3]mission_Actors[40]CombatMovement = Offensive
Objectives[3]mission_Actors[40]weapon = MG
Objectives[3]mission_Actors[40]Variation = Default
Objectives[3]mission_Actors[40]Task = 0
Objectives[3]mission_Actors[40]Task_Guard_Range = 5
Objectives[3]mission_Actors[40]Task_Stay_In_Range = True
Objectives[3]mission_Actors[40]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[40]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[40]Task_Scenario = NONE
Objectives[3]mission_Actors[41]Survive_Number = 0
Objectives[3]mission_Actors[41]Failed_Text = 
Objectives[3]mission_Actors[41]Remove_After = 0
Objectives[3]mission_Actors[41]positionX = -2279.965
Objectives[3]mission_Actors[41]positionY = 386.1053
Objectives[3]mission_Actors[41]positionZ = 174.6017
Objectives[3]mission_Actors[41]Heading = 40
Objectives[3]mission_Actors[41]String_Name = g_m_m_chigoon_01
Objectives[3]mission_Actors[41]Relationship_Group = Enemy1
Objectives[3]mission_Actors[41]AddBlip = True
Objectives[3]mission_Actors[41]ShowCone = False
Objectives[3]mission_Actors[41]Invincible = False
Objectives[3]mission_Actors[41]SetHealth = 900
Objectives[3]mission_Actors[41]DieFromHeadShot = True
Objectives[3]mission_Actors[41]CanExitVehicle = True
Objectives[3]mission_Actors[41]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[41]AlwaysFight = True
Objectives[3]mission_Actors[41]Seeing_Range = 30
Objectives[3]mission_Actors[41]Hearing_Range = 30
Objectives[3]mission_Actors[41]CombatMovement = Offensive
Objectives[3]mission_Actors[41]weapon = MG
Objectives[3]mission_Actors[41]Variation = Default
Objectives[3]mission_Actors[41]Task = 0
Objectives[3]mission_Actors[41]Task_Guard_Range = 5
Objectives[3]mission_Actors[41]Task_Stay_In_Range = True
Objectives[3]mission_Actors[41]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[41]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[41]Task_Scenario = NONE
Objectives[3]mission_Actors[42]Survive_Number = 0
Objectives[3]mission_Actors[42]Failed_Text = 
Objectives[3]mission_Actors[42]Remove_After = 0
Objectives[3]mission_Actors[42]positionX = -2279.096
Objectives[3]mission_Actors[42]positionY = 387.7719
Objectives[3]mission_Actors[42]positionZ = 174.6017
Objectives[3]mission_Actors[42]Heading = 40
Objectives[3]mission_Actors[42]String_Name = u_m_y_rsranger_01
Objectives[3]mission_Actors[42]Relationship_Group = Enemy1
Objectives[3]mission_Actors[42]AddBlip = True
Objectives[3]mission_Actors[42]ShowCone = False
Objectives[3]mission_Actors[42]Invincible = False
Objectives[3]mission_Actors[42]SetHealth = 5000
Objectives[3]mission_Actors[42]DieFromHeadShot = True
Objectives[3]mission_Actors[42]CanExitVehicle = True
Objectives[3]mission_Actors[42]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[42]AlwaysFight = True
Objectives[3]mission_Actors[42]Seeing_Range = 30
Objectives[3]mission_Actors[42]Hearing_Range = 30
Objectives[3]mission_Actors[42]CombatMovement = Offensive
Objectives[3]mission_Actors[42]weapon = MG
Objectives[3]mission_Actors[42]Variation = Default
Objectives[3]mission_Actors[42]Task = 0
Objectives[3]mission_Actors[42]Task_Guard_Range = 5
Objectives[3]mission_Actors[42]Task_Stay_In_Range = True
Objectives[3]mission_Actors[42]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[42]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[42]Task_Scenario = NONE
Objectives[3]mission_Actors[43]Survive_Number = 0
Objectives[3]mission_Actors[43]Failed_Text = 
Objectives[3]mission_Actors[43]Remove_After = 0
Objectives[3]mission_Actors[43]positionX = -2278.694
Objectives[3]mission_Actors[43]positionY = 389.6335
Objectives[3]mission_Actors[43]positionZ = 174.6017
Objectives[3]mission_Actors[43]Heading = 40
Objectives[3]mission_Actors[43]String_Name = u_m_y_rsranger_01
Objectives[3]mission_Actors[43]Relationship_Group = Enemy1
Objectives[3]mission_Actors[43]AddBlip = True
Objectives[3]mission_Actors[43]ShowCone = False
Objectives[3]mission_Actors[43]Invincible = False
Objectives[3]mission_Actors[43]SetHealth = 5000
Objectives[3]mission_Actors[43]DieFromHeadShot = True
Objectives[3]mission_Actors[43]CanExitVehicle = True
Objectives[3]mission_Actors[43]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[43]AlwaysFight = True
Objectives[3]mission_Actors[43]Seeing_Range = 30
Objectives[3]mission_Actors[43]Hearing_Range = 30
Objectives[3]mission_Actors[43]CombatMovement = Offensive
Objectives[3]mission_Actors[43]weapon = MG
Objectives[3]mission_Actors[43]Variation = Default
Objectives[3]mission_Actors[43]Task = 0
Objectives[3]mission_Actors[43]Task_Guard_Range = 5
Objectives[3]mission_Actors[43]Task_Stay_In_Range = True
Objectives[3]mission_Actors[43]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[43]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[43]Task_Scenario = NONE
Objectives[3]mission_Actors[44]Survive_Number = 0
Objectives[3]mission_Actors[44]Failed_Text = 
Objectives[3]mission_Actors[44]Remove_After = 0
Objectives[3]mission_Actors[44]positionX = -2278.5
Objectives[3]mission_Actors[44]positionY = 392.6108
Objectives[3]mission_Actors[44]positionZ = 174.6017
Objectives[3]mission_Actors[44]Heading = 104.9999
Objectives[3]mission_Actors[44]String_Name = u_m_y_rsranger_01
Objectives[3]mission_Actors[44]Relationship_Group = Enemy1
Objectives[3]mission_Actors[44]AddBlip = True
Objectives[3]mission_Actors[44]ShowCone = False
Objectives[3]mission_Actors[44]Invincible = False
Objectives[3]mission_Actors[44]SetHealth = 5000
Objectives[3]mission_Actors[44]DieFromHeadShot = True
Objectives[3]mission_Actors[44]CanExitVehicle = True
Objectives[3]mission_Actors[44]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[44]AlwaysFight = True
Objectives[3]mission_Actors[44]Seeing_Range = 30
Objectives[3]mission_Actors[44]Hearing_Range = 30
Objectives[3]mission_Actors[44]CombatMovement = Offensive
Objectives[3]mission_Actors[44]weapon = MG
Objectives[3]mission_Actors[44]Variation = Default
Objectives[3]mission_Actors[44]Task = 0
Objectives[3]mission_Actors[44]Task_Guard_Range = 5
Objectives[3]mission_Actors[44]Task_Stay_In_Range = True
Objectives[3]mission_Actors[44]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[44]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[44]Task_Scenario = NONE
Objectives[3]mission_Actors[45]Survive_Number = 0
Objectives[3]mission_Actors[45]Failed_Text = 
Objectives[3]mission_Actors[45]Remove_After = 0
Objectives[3]mission_Actors[45]positionX = -2278.453
Objectives[3]mission_Actors[45]positionY = 394.1653
Objectives[3]mission_Actors[45]positionZ = 174.6017
Objectives[3]mission_Actors[45]Heading = 104.9999
Objectives[3]mission_Actors[45]String_Name = u_m_y_rsranger_01
Objectives[3]mission_Actors[45]Relationship_Group = Enemy1
Objectives[3]mission_Actors[45]AddBlip = True
Objectives[3]mission_Actors[45]ShowCone = False
Objectives[3]mission_Actors[45]Invincible = False
Objectives[3]mission_Actors[45]SetHealth = 5000
Objectives[3]mission_Actors[45]DieFromHeadShot = True
Objectives[3]mission_Actors[45]CanExitVehicle = True
Objectives[3]mission_Actors[45]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[45]AlwaysFight = True
Objectives[3]mission_Actors[45]Seeing_Range = 30
Objectives[3]mission_Actors[45]Hearing_Range = 30
Objectives[3]mission_Actors[45]CombatMovement = Offensive
Objectives[3]mission_Actors[45]weapon = MG
Objectives[3]mission_Actors[45]Variation = Default
Objectives[3]mission_Actors[45]Task = 0
Objectives[3]mission_Actors[45]Task_Guard_Range = 5
Objectives[3]mission_Actors[45]Task_Stay_In_Range = True
Objectives[3]mission_Actors[45]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[45]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[45]Task_Scenario = NONE
Objectives[3]mission_Actors[46]Survive_Number = 0
Objectives[3]mission_Actors[46]Failed_Text = 
Objectives[3]mission_Actors[46]Remove_After = 0
Objectives[3]mission_Actors[46]positionX = -2309.638
Objectives[3]mission_Actors[46]positionY = 376.8147
Objectives[3]mission_Actors[46]positionZ = 174.4667
Objectives[3]mission_Actors[46]Heading = 359.9999
Objectives[3]mission_Actors[46]String_Name = u_m_y_pogo_01
Objectives[3]mission_Actors[46]Relationship_Group = Enemy1
Objectives[3]mission_Actors[46]AddBlip = True
Objectives[3]mission_Actors[46]ShowCone = False
Objectives[3]mission_Actors[46]Invincible = False
Objectives[3]mission_Actors[46]SetHealth = 5000
Objectives[3]mission_Actors[46]DieFromHeadShot = True
Objectives[3]mission_Actors[46]CanExitVehicle = True
Objectives[3]mission_Actors[46]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[46]AlwaysFight = True
Objectives[3]mission_Actors[46]Seeing_Range = 30
Objectives[3]mission_Actors[46]Hearing_Range = 30
Objectives[3]mission_Actors[46]CombatMovement = Offensive
Objectives[3]mission_Actors[46]weapon = MG
Objectives[3]mission_Actors[46]Variation = Default
Objectives[3]mission_Actors[46]Task = 0
Objectives[3]mission_Actors[46]Task_Guard_Range = 5
Objectives[3]mission_Actors[46]Task_Stay_In_Range = True
Objectives[3]mission_Actors[46]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[46]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[46]Task_Scenario = NONE
Objectives[3]mission_Actors[47]Survive_Number = 0
Objectives[3]mission_Actors[47]Failed_Text = 
Objectives[3]mission_Actors[47]Remove_After = 0
Objectives[3]mission_Actors[47]positionX = -2312.441
Objectives[3]mission_Actors[47]positionY = 377.1985
Objectives[3]mission_Actors[47]positionZ = 174.4667
Objectives[3]mission_Actors[47]Heading = 359.9999
Objectives[3]mission_Actors[47]String_Name = u_m_y_pogo_01
Objectives[3]mission_Actors[47]Relationship_Group = Enemy1
Objectives[3]mission_Actors[47]AddBlip = True
Objectives[3]mission_Actors[47]ShowCone = False
Objectives[3]mission_Actors[47]Invincible = False
Objectives[3]mission_Actors[47]SetHealth = 5000
Objectives[3]mission_Actors[47]DieFromHeadShot = True
Objectives[3]mission_Actors[47]CanExitVehicle = True
Objectives[3]mission_Actors[47]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[47]AlwaysFight = True
Objectives[3]mission_Actors[47]Seeing_Range = 30
Objectives[3]mission_Actors[47]Hearing_Range = 30
Objectives[3]mission_Actors[47]CombatMovement = Offensive
Objectives[3]mission_Actors[47]weapon = MG
Objectives[3]mission_Actors[47]Variation = Default
Objectives[3]mission_Actors[47]Task = 0
Objectives[3]mission_Actors[47]Task_Guard_Range = 5
Objectives[3]mission_Actors[47]Task_Stay_In_Range = True
Objectives[3]mission_Actors[47]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[47]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[47]Task_Scenario = NONE
Objectives[3]mission_Actors[48]Survive_Number = 0
Objectives[3]mission_Actors[48]Failed_Text = 
Objectives[3]mission_Actors[48]Remove_After = 0
Objectives[3]mission_Actors[48]positionX = -2312.605
Objectives[3]mission_Actors[48]positionY = 377.9513
Objectives[3]mission_Actors[48]positionZ = 174.4667
Objectives[3]mission_Actors[48]Heading = 359.9999
Objectives[3]mission_Actors[48]String_Name = u_m_y_pogo_01
Objectives[3]mission_Actors[48]Relationship_Group = Enemy1
Objectives[3]mission_Actors[48]AddBlip = True
Objectives[3]mission_Actors[48]ShowCone = False
Objectives[3]mission_Actors[48]Invincible = False
Objectives[3]mission_Actors[48]SetHealth = 5000
Objectives[3]mission_Actors[48]DieFromHeadShot = True
Objectives[3]mission_Actors[48]CanExitVehicle = True
Objectives[3]mission_Actors[48]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[48]AlwaysFight = True
Objectives[3]mission_Actors[48]Seeing_Range = 30
Objectives[3]mission_Actors[48]Hearing_Range = 30
Objectives[3]mission_Actors[48]CombatMovement = Offensive
Objectives[3]mission_Actors[48]weapon = MG
Objectives[3]mission_Actors[48]Variation = Default
Objectives[3]mission_Actors[48]Task = 0
Objectives[3]mission_Actors[48]Task_Guard_Range = 5
Objectives[3]mission_Actors[48]Task_Stay_In_Range = True
Objectives[3]mission_Actors[48]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[48]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[48]Task_Scenario = NONE
Objectives[3]mission_Actors[49]Survive_Number = 0
Objectives[3]mission_Actors[49]Failed_Text = 
Objectives[3]mission_Actors[49]Remove_After = 0
Objectives[3]mission_Actors[49]positionX = -2298.769
Objectives[3]mission_Actors[49]positionY = 377.0869
Objectives[3]mission_Actors[49]positionZ = 174.4667
Objectives[3]mission_Actors[49]Heading = 359.9999
Objectives[3]mission_Actors[49]String_Name = u_m_y_rsranger_01
Objectives[3]mission_Actors[49]Relationship_Group = Enemy1
Objectives[3]mission_Actors[49]AddBlip = True
Objectives[3]mission_Actors[49]ShowCone = False
Objectives[3]mission_Actors[49]Invincible = False
Objectives[3]mission_Actors[49]SetHealth = 5000
Objectives[3]mission_Actors[49]DieFromHeadShot = True
Objectives[3]mission_Actors[49]CanExitVehicle = True
Objectives[3]mission_Actors[49]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[49]AlwaysFight = True
Objectives[3]mission_Actors[49]Seeing_Range = 30
Objectives[3]mission_Actors[49]Hearing_Range = 30
Objectives[3]mission_Actors[49]CombatMovement = Offensive
Objectives[3]mission_Actors[49]weapon = Minigun
Objectives[3]mission_Actors[49]Variation = Default
Objectives[3]mission_Actors[49]Task = 0
Objectives[3]mission_Actors[49]Task_Guard_Range = 5
Objectives[3]mission_Actors[49]Task_Stay_In_Range = True
Objectives[3]mission_Actors[49]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[49]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[49]Task_Scenario = NONE
Objectives[3]mission_Actors[50]Survive_Number = 0
Objectives[3]mission_Actors[50]Failed_Text = 
Objectives[3]mission_Actors[50]Remove_After = 0
Objectives[3]mission_Actors[50]positionX = -2298.799
Objectives[3]mission_Actors[50]positionY = 375.4993
Objectives[3]mission_Actors[50]positionZ = 174.4667
Objectives[3]mission_Actors[50]Heading = 359.9999
Objectives[3]mission_Actors[50]String_Name = u_m_y_rsranger_01
Objectives[3]mission_Actors[50]Relationship_Group = Enemy1
Objectives[3]mission_Actors[50]AddBlip = True
Objectives[3]mission_Actors[50]ShowCone = False
Objectives[3]mission_Actors[50]Invincible = False
Objectives[3]mission_Actors[50]SetHealth = 5000
Objectives[3]mission_Actors[50]DieFromHeadShot = True
Objectives[3]mission_Actors[50]CanExitVehicle = True
Objectives[3]mission_Actors[50]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[50]AlwaysFight = True
Objectives[3]mission_Actors[50]Seeing_Range = 30
Objectives[3]mission_Actors[50]Hearing_Range = 30
Objectives[3]mission_Actors[50]CombatMovement = Offensive
Objectives[3]mission_Actors[50]weapon = Minigun
Objectives[3]mission_Actors[50]Variation = Default
Objectives[3]mission_Actors[50]Task = 0
Objectives[3]mission_Actors[50]Task_Guard_Range = 5
Objectives[3]mission_Actors[50]Task_Stay_In_Range = True
Objectives[3]mission_Actors[50]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[50]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[50]Task_Scenario = NONE
Objectives[3]mission_Actors[51]Survive_Number = 0
Objectives[3]mission_Actors[51]Failed_Text = 
Objectives[3]mission_Actors[51]Remove_After = 0
Objectives[3]mission_Actors[51]positionX = -2302.217
Objectives[3]mission_Actors[51]positionY = 374.9233
Objectives[3]mission_Actors[51]positionZ = 174.4667
Objectives[3]mission_Actors[51]Heading = 359.9999
Objectives[3]mission_Actors[51]String_Name = u_m_y_rsranger_01
Objectives[3]mission_Actors[51]Relationship_Group = Enemy1
Objectives[3]mission_Actors[51]AddBlip = True
Objectives[3]mission_Actors[51]ShowCone = False
Objectives[3]mission_Actors[51]Invincible = False
Objectives[3]mission_Actors[51]SetHealth = 5000
Objectives[3]mission_Actors[51]DieFromHeadShot = True
Objectives[3]mission_Actors[51]CanExitVehicle = True
Objectives[3]mission_Actors[51]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[51]AlwaysFight = True
Objectives[3]mission_Actors[51]Seeing_Range = 30
Objectives[3]mission_Actors[51]Hearing_Range = 30
Objectives[3]mission_Actors[51]CombatMovement = Offensive
Objectives[3]mission_Actors[51]weapon = Minigun
Objectives[3]mission_Actors[51]Variation = Default
Objectives[3]mission_Actors[51]Task = 0
Objectives[3]mission_Actors[51]Task_Guard_Range = 5
Objectives[3]mission_Actors[51]Task_Stay_In_Range = True
Objectives[3]mission_Actors[51]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[51]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[51]Task_Scenario = NONE
Objectives[3]mission_Actors[52]Survive_Number = 0
Objectives[3]mission_Actors[52]Failed_Text = 
Objectives[3]mission_Actors[52]Remove_After = 0
Objectives[3]mission_Actors[52]positionX = -2304.987
Objectives[3]mission_Actors[52]positionY = 375.8227
Objectives[3]mission_Actors[52]positionZ = 174.4667
Objectives[3]mission_Actors[52]Heading = 359.9999
Objectives[3]mission_Actors[52]String_Name = u_m_y_rsranger_01
Objectives[3]mission_Actors[52]Relationship_Group = Enemy1
Objectives[3]mission_Actors[52]AddBlip = True
Objectives[3]mission_Actors[52]ShowCone = False
Objectives[3]mission_Actors[52]Invincible = False
Objectives[3]mission_Actors[52]SetHealth = 5000
Objectives[3]mission_Actors[52]DieFromHeadShot = True
Objectives[3]mission_Actors[52]CanExitVehicle = True
Objectives[3]mission_Actors[52]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[52]AlwaysFight = True
Objectives[3]mission_Actors[52]Seeing_Range = 30
Objectives[3]mission_Actors[52]Hearing_Range = 30
Objectives[3]mission_Actors[52]CombatMovement = Offensive
Objectives[3]mission_Actors[52]weapon = Minigun
Objectives[3]mission_Actors[52]Variation = Default
Objectives[3]mission_Actors[52]Task = 0
Objectives[3]mission_Actors[52]Task_Guard_Range = 5
Objectives[3]mission_Actors[52]Task_Stay_In_Range = True
Objectives[3]mission_Actors[52]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[52]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[52]Task_Scenario = NONE
Objectives[3]mission_Actors[53]Survive_Number = 0
Objectives[3]mission_Actors[53]Failed_Text = 
Objectives[3]mission_Actors[53]Remove_After = 0
Objectives[3]mission_Actors[53]positionX = -2307.44
Objectives[3]mission_Actors[53]positionY = 377.9471
Objectives[3]mission_Actors[53]positionZ = 174.4667
Objectives[3]mission_Actors[53]Heading = 359.9999
Objectives[3]mission_Actors[53]String_Name = u_m_y_rsranger_01
Objectives[3]mission_Actors[53]Relationship_Group = Enemy1
Objectives[3]mission_Actors[53]AddBlip = True
Objectives[3]mission_Actors[53]ShowCone = False
Objectives[3]mission_Actors[53]Invincible = False
Objectives[3]mission_Actors[53]SetHealth = 5000
Objectives[3]mission_Actors[53]DieFromHeadShot = True
Objectives[3]mission_Actors[53]CanExitVehicle = True
Objectives[3]mission_Actors[53]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[53]AlwaysFight = True
Objectives[3]mission_Actors[53]Seeing_Range = 30
Objectives[3]mission_Actors[53]Hearing_Range = 30
Objectives[3]mission_Actors[53]CombatMovement = Offensive
Objectives[3]mission_Actors[53]weapon = Minigun
Objectives[3]mission_Actors[53]Variation = Default
Objectives[3]mission_Actors[53]Task = 0
Objectives[3]mission_Actors[53]Task_Guard_Range = 5
Objectives[3]mission_Actors[53]Task_Stay_In_Range = True
Objectives[3]mission_Actors[53]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[53]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[53]Task_Scenario = NONE
Objectives[3]mission_Actors[54]Survive_Number = 0
Objectives[3]mission_Actors[54]Failed_Text = 
Objectives[3]mission_Actors[54]Remove_After = 0
Objectives[3]mission_Actors[54]positionX = -2308.968
Objectives[3]mission_Actors[54]positionY = 379.7223
Objectives[3]mission_Actors[54]positionZ = 174.4667
Objectives[3]mission_Actors[54]Heading = 359.9999
Objectives[3]mission_Actors[54]String_Name = u_m_y_rsranger_01
Objectives[3]mission_Actors[54]Relationship_Group = Enemy1
Objectives[3]mission_Actors[54]AddBlip = True
Objectives[3]mission_Actors[54]ShowCone = False
Objectives[3]mission_Actors[54]Invincible = False
Objectives[3]mission_Actors[54]SetHealth = 5000
Objectives[3]mission_Actors[54]DieFromHeadShot = True
Objectives[3]mission_Actors[54]CanExitVehicle = True
Objectives[3]mission_Actors[54]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[54]AlwaysFight = True
Objectives[3]mission_Actors[54]Seeing_Range = 30
Objectives[3]mission_Actors[54]Hearing_Range = 30
Objectives[3]mission_Actors[54]CombatMovement = Offensive
Objectives[3]mission_Actors[54]weapon = Minigun
Objectives[3]mission_Actors[54]Variation = Default
Objectives[3]mission_Actors[54]Task = 0
Objectives[3]mission_Actors[54]Task_Guard_Range = 5
Objectives[3]mission_Actors[54]Task_Stay_In_Range = True
Objectives[3]mission_Actors[54]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[54]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[54]Task_Scenario = NONE
Objectives[3]mission_Actors[55]Survive_Number = 0
Objectives[3]mission_Actors[55]Failed_Text = 
Objectives[3]mission_Actors[55]Remove_After = 0
Objectives[3]mission_Actors[55]positionX = -2301.636
Objectives[3]mission_Actors[55]positionY = 461.0396
Objectives[3]mission_Actors[55]positionZ = 174.4594
Objectives[3]mission_Actors[55]Heading = 345
Objectives[3]mission_Actors[55]String_Name = u_m_y_rsranger_01
Objectives[3]mission_Actors[55]Relationship_Group = Enemy1
Objectives[3]mission_Actors[55]AddBlip = True
Objectives[3]mission_Actors[55]ShowCone = False
Objectives[3]mission_Actors[55]Invincible = False
Objectives[3]mission_Actors[55]SetHealth = 5000
Objectives[3]mission_Actors[55]DieFromHeadShot = True
Objectives[3]mission_Actors[55]CanExitVehicle = True
Objectives[3]mission_Actors[55]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[55]AlwaysFight = True
Objectives[3]mission_Actors[55]Seeing_Range = 150
Objectives[3]mission_Actors[55]Hearing_Range = 175
Objectives[3]mission_Actors[55]CombatMovement = Offensive
Objectives[3]mission_Actors[55]weapon = Minigun
Objectives[3]mission_Actors[55]Variation = Default
Objectives[3]mission_Actors[55]Task = 0
Objectives[3]mission_Actors[55]Task_Guard_Range = 5
Objectives[3]mission_Actors[55]Task_Stay_In_Range = True
Objectives[3]mission_Actors[55]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[55]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[55]Task_Scenario = NONE
Objectives[3]mission_Actors[56]Survive_Number = 0
Objectives[3]mission_Actors[56]Failed_Text = 
Objectives[3]mission_Actors[56]Remove_After = 0
Objectives[3]mission_Actors[56]positionX = -2307.613
Objectives[3]mission_Actors[56]positionY = 461.4027
Objectives[3]mission_Actors[56]positionZ = 174.4605
Objectives[3]mission_Actors[56]Heading = 345
Objectives[3]mission_Actors[56]String_Name = u_m_y_rsranger_01
Objectives[3]mission_Actors[56]Relationship_Group = Enemy1
Objectives[3]mission_Actors[56]AddBlip = True
Objectives[3]mission_Actors[56]ShowCone = False
Objectives[3]mission_Actors[56]Invincible = False
Objectives[3]mission_Actors[56]SetHealth = 5000
Objectives[3]mission_Actors[56]DieFromHeadShot = True
Objectives[3]mission_Actors[56]CanExitVehicle = True
Objectives[3]mission_Actors[56]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[56]AlwaysFight = True
Objectives[3]mission_Actors[56]Seeing_Range = 150
Objectives[3]mission_Actors[56]Hearing_Range = 175
Objectives[3]mission_Actors[56]CombatMovement = Offensive
Objectives[3]mission_Actors[56]weapon = Minigun
Objectives[3]mission_Actors[56]Variation = Default
Objectives[3]mission_Actors[56]Task = 0
Objectives[3]mission_Actors[56]Task_Guard_Range = 5
Objectives[3]mission_Actors[56]Task_Stay_In_Range = True
Objectives[3]mission_Actors[56]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[56]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[56]Task_Scenario = NONE
Objectives[3]mission_Actors[57]Survive_Number = 0
Objectives[3]mission_Actors[57]Failed_Text = 
Objectives[3]mission_Actors[57]Remove_After = 0
Objectives[3]mission_Actors[57]positionX = -2232.357
Objectives[3]mission_Actors[57]positionY = 544.6975
Objectives[3]mission_Actors[57]positionZ = 167.3591
Objectives[3]mission_Actors[57]Heading = 345
Objectives[3]mission_Actors[57]String_Name = s_m_y_cop_01
Objectives[3]mission_Actors[57]Relationship_Group = Companion
Objectives[3]mission_Actors[57]AddBlip = True
Objectives[3]mission_Actors[57]ShowCone = False
Objectives[3]mission_Actors[57]Invincible = False
Objectives[3]mission_Actors[57]SetHealth = 5000
Objectives[3]mission_Actors[57]DieFromHeadShot = True
Objectives[3]mission_Actors[57]CanExitVehicle = True
Objectives[3]mission_Actors[57]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[57]AlwaysFight = True
Objectives[3]mission_Actors[57]Seeing_Range = 30
Objectives[3]mission_Actors[57]Hearing_Range = 30
Objectives[3]mission_Actors[57]CombatMovement = Offensive
Objectives[3]mission_Actors[57]weapon = CombatPDW
Objectives[3]mission_Actors[57]Variation = Default
Objectives[3]mission_Actors[57]Task = 0
Objectives[3]mission_Actors[57]Task_Guard_Range = 5
Objectives[3]mission_Actors[57]Task_Stay_In_Range = True
Objectives[3]mission_Actors[57]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[57]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[57]Task_Scenario = NONE
Objectives[3]mission_Actors[58]Survive_Number = 0
Objectives[3]mission_Actors[58]Failed_Text = 
Objectives[3]mission_Actors[58]Remove_After = 0
Objectives[3]mission_Actors[58]positionX = -2231.39
Objectives[3]mission_Actors[58]positionY = 549.4438
Objectives[3]mission_Actors[58]positionZ = 167.207
Objectives[3]mission_Actors[58]Heading = 345.3729
Objectives[3]mission_Actors[58]String_Name = s_m_y_cop_01
Objectives[3]mission_Actors[58]Relationship_Group = Companion
Objectives[3]mission_Actors[58]AddBlip = True
Objectives[3]mission_Actors[58]ShowCone = False
Objectives[3]mission_Actors[58]Invincible = False
Objectives[3]mission_Actors[58]SetHealth = 5000
Objectives[3]mission_Actors[58]DieFromHeadShot = True
Objectives[3]mission_Actors[58]CanExitVehicle = True
Objectives[3]mission_Actors[58]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[58]AlwaysFight = True
Objectives[3]mission_Actors[58]Seeing_Range = 30
Objectives[3]mission_Actors[58]Hearing_Range = 30
Objectives[3]mission_Actors[58]CombatMovement = Offensive
Objectives[3]mission_Actors[58]weapon = CombatPDW
Objectives[3]mission_Actors[58]Variation = Default
Objectives[3]mission_Actors[58]Task = 0
Objectives[3]mission_Actors[58]Task_Guard_Range = 5
Objectives[3]mission_Actors[58]Task_Stay_In_Range = True
Objectives[3]mission_Actors[58]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[58]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[58]Task_Scenario = NONE
Objectives[3]mission_Actors[59]Survive_Number = 0
Objectives[3]mission_Actors[59]Failed_Text = 
Objectives[3]mission_Actors[59]Remove_After = 0
Objectives[3]mission_Actors[59]positionX = -2231.584
Objectives[3]mission_Actors[59]positionY = 551.63
Objectives[3]mission_Actors[59]positionZ = 167.1728
Objectives[3]mission_Actors[59]Heading = 345
Objectives[3]mission_Actors[59]String_Name = s_m_y_cop_01
Objectives[3]mission_Actors[59]Relationship_Group = Companion
Objectives[3]mission_Actors[59]AddBlip = True
Objectives[3]mission_Actors[59]ShowCone = False
Objectives[3]mission_Actors[59]Invincible = False
Objectives[3]mission_Actors[59]SetHealth = 5000
Objectives[3]mission_Actors[59]DieFromHeadShot = True
Objectives[3]mission_Actors[59]CanExitVehicle = True
Objectives[3]mission_Actors[59]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[59]AlwaysFight = True
Objectives[3]mission_Actors[59]Seeing_Range = 30
Objectives[3]mission_Actors[59]Hearing_Range = 30
Objectives[3]mission_Actors[59]CombatMovement = Offensive
Objectives[3]mission_Actors[59]weapon = CombatPDW
Objectives[3]mission_Actors[59]Variation = Default
Objectives[3]mission_Actors[59]Task = 0
Objectives[3]mission_Actors[59]Task_Guard_Range = 5
Objectives[3]mission_Actors[59]Task_Stay_In_Range = True
Objectives[3]mission_Actors[59]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[59]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[59]Task_Scenario = NONE
Objectives[3]mission_Actors[60]Survive_Number = 0
Objectives[3]mission_Actors[60]Failed_Text = 
Objectives[3]mission_Actors[60]Remove_After = 0
Objectives[3]mission_Actors[60]positionX = -2233.478
Objectives[3]mission_Actors[60]positionY = 547.1681
Objectives[3]mission_Actors[60]positionZ = 167.4356
Objectives[3]mission_Actors[60]Heading = 345
Objectives[3]mission_Actors[60]String_Name = s_m_y_cop_01
Objectives[3]mission_Actors[60]Relationship_Group = Companion
Objectives[3]mission_Actors[60]AddBlip = True
Objectives[3]mission_Actors[60]ShowCone = False
Objectives[3]mission_Actors[60]Invincible = False
Objectives[3]mission_Actors[60]SetHealth = 5000
Objectives[3]mission_Actors[60]DieFromHeadShot = True
Objectives[3]mission_Actors[60]CanExitVehicle = True
Objectives[3]mission_Actors[60]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[60]AlwaysFight = True
Objectives[3]mission_Actors[60]Seeing_Range = 30
Objectives[3]mission_Actors[60]Hearing_Range = 30
Objectives[3]mission_Actors[60]CombatMovement = Offensive
Objectives[3]mission_Actors[60]weapon = CombatPDW
Objectives[3]mission_Actors[60]Variation = Default
Objectives[3]mission_Actors[60]Task = 0
Objectives[3]mission_Actors[60]Task_Guard_Range = 5
Objectives[3]mission_Actors[60]Task_Stay_In_Range = True
Objectives[3]mission_Actors[60]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[60]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[60]Task_Scenario = NONE
Objectives[3]mission_Actors[61]Survive_Number = 0
Objectives[3]mission_Actors[61]Failed_Text = 
Objectives[3]mission_Actors[61]Remove_After = 0
Objectives[3]mission_Actors[61]positionX = -2227.798
Objectives[3]mission_Actors[61]positionY = 542.5493
Objectives[3]mission_Actors[61]positionZ = 166.9086
Objectives[3]mission_Actors[61]Heading = 345
Objectives[3]mission_Actors[61]String_Name = s_m_y_cop_01
Objectives[3]mission_Actors[61]Relationship_Group = Companion
Objectives[3]mission_Actors[61]AddBlip = True
Objectives[3]mission_Actors[61]ShowCone = False
Objectives[3]mission_Actors[61]Invincible = False
Objectives[3]mission_Actors[61]SetHealth = 5000
Objectives[3]mission_Actors[61]DieFromHeadShot = True
Objectives[3]mission_Actors[61]CanExitVehicle = True
Objectives[3]mission_Actors[61]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[61]AlwaysFight = True
Objectives[3]mission_Actors[61]Seeing_Range = 30
Objectives[3]mission_Actors[61]Hearing_Range = 30
Objectives[3]mission_Actors[61]CombatMovement = Offensive
Objectives[3]mission_Actors[61]weapon = CombatPDW
Objectives[3]mission_Actors[61]Variation = Default
Objectives[3]mission_Actors[61]Task = 0
Objectives[3]mission_Actors[61]Task_Guard_Range = 5
Objectives[3]mission_Actors[61]Task_Stay_In_Range = True
Objectives[3]mission_Actors[61]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[61]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[61]Task_Scenario = NONE
Objectives[3]mission_Actors[62]Survive_Number = 0
Objectives[3]mission_Actors[62]Failed_Text = 
Objectives[3]mission_Actors[62]Remove_After = 0
Objectives[3]mission_Actors[62]positionX = -2230.9
Objectives[3]mission_Actors[62]positionY = 552.8042
Objectives[3]mission_Actors[62]positionZ = 167.0423
Objectives[3]mission_Actors[62]Heading = 345
Objectives[3]mission_Actors[62]String_Name = s_m_y_cop_01
Objectives[3]mission_Actors[62]Relationship_Group = Companion
Objectives[3]mission_Actors[62]AddBlip = True
Objectives[3]mission_Actors[62]ShowCone = False
Objectives[3]mission_Actors[62]Invincible = False
Objectives[3]mission_Actors[62]SetHealth = 5000
Objectives[3]mission_Actors[62]DieFromHeadShot = True
Objectives[3]mission_Actors[62]CanExitVehicle = True
Objectives[3]mission_Actors[62]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[62]AlwaysFight = True
Objectives[3]mission_Actors[62]Seeing_Range = 30
Objectives[3]mission_Actors[62]Hearing_Range = 30
Objectives[3]mission_Actors[62]CombatMovement = Offensive
Objectives[3]mission_Actors[62]weapon = CombatPDW
Objectives[3]mission_Actors[62]Variation = Default
Objectives[3]mission_Actors[62]Task = 0
Objectives[3]mission_Actors[62]Task_Guard_Range = 5
Objectives[3]mission_Actors[62]Task_Stay_In_Range = True
Objectives[3]mission_Actors[62]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[62]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[62]Task_Scenario = NONE
Objectives[3]mission_Actors[63]Survive_Number = 0
Objectives[3]mission_Actors[63]Failed_Text = 
Objectives[3]mission_Actors[63]Remove_After = 0
Objectives[3]mission_Actors[63]positionX = -2234.587
Objectives[3]mission_Actors[63]positionY = 546.3158
Objectives[3]mission_Actors[63]positionZ = 167.5783
Objectives[3]mission_Actors[63]Heading = 345
Objectives[3]mission_Actors[63]String_Name = s_m_y_cop_01
Objectives[3]mission_Actors[63]Relationship_Group = Companion
Objectives[3]mission_Actors[63]AddBlip = True
Objectives[3]mission_Actors[63]ShowCone = False
Objectives[3]mission_Actors[63]Invincible = False
Objectives[3]mission_Actors[63]SetHealth = 5000
Objectives[3]mission_Actors[63]DieFromHeadShot = True
Objectives[3]mission_Actors[63]CanExitVehicle = True
Objectives[3]mission_Actors[63]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[63]AlwaysFight = True
Objectives[3]mission_Actors[63]Seeing_Range = 30
Objectives[3]mission_Actors[63]Hearing_Range = 30
Objectives[3]mission_Actors[63]CombatMovement = Offensive
Objectives[3]mission_Actors[63]weapon = CombatPDW
Objectives[3]mission_Actors[63]Variation = Default
Objectives[3]mission_Actors[63]Task = 0
Objectives[3]mission_Actors[63]Task_Guard_Range = 5
Objectives[3]mission_Actors[63]Task_Stay_In_Range = True
Objectives[3]mission_Actors[63]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[63]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[63]Task_Scenario = NONE
Objectives[3]mission_Actors[64]Survive_Number = 0
Objectives[3]mission_Actors[64]Failed_Text = 
Objectives[3]mission_Actors[64]Remove_After = 0
Objectives[3]mission_Actors[64]positionX = -2237.161
Objectives[3]mission_Actors[64]positionY = 549.7161
Objectives[3]mission_Actors[64]positionZ = 167.8329
Objectives[3]mission_Actors[64]Heading = 345
Objectives[3]mission_Actors[64]String_Name = s_m_y_cop_01
Objectives[3]mission_Actors[64]Relationship_Group = Companion
Objectives[3]mission_Actors[64]AddBlip = True
Objectives[3]mission_Actors[64]ShowCone = False
Objectives[3]mission_Actors[64]Invincible = False
Objectives[3]mission_Actors[64]SetHealth = 5000
Objectives[3]mission_Actors[64]DieFromHeadShot = True
Objectives[3]mission_Actors[64]CanExitVehicle = True
Objectives[3]mission_Actors[64]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[64]AlwaysFight = True
Objectives[3]mission_Actors[64]Seeing_Range = 30
Objectives[3]mission_Actors[64]Hearing_Range = 30
Objectives[3]mission_Actors[64]CombatMovement = Offensive
Objectives[3]mission_Actors[64]weapon = CombatPDW
Objectives[3]mission_Actors[64]Variation = Default
Objectives[3]mission_Actors[64]Task = 0
Objectives[3]mission_Actors[64]Task_Guard_Range = 5
Objectives[3]mission_Actors[64]Task_Stay_In_Range = True
Objectives[3]mission_Actors[64]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[64]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[64]Task_Scenario = NONE
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 45
Objectives[3]mission_Props[0]Model = prop_boxpile_06b
Objectives[3]mission_Props[0]PlaceOnGround = False
Objectives[3]mission_Props[0]FreesePosition = True
Objectives[3]mission_Props[0]positionX = -2279.664
Objectives[3]mission_Props[0]positionY = 379.2324
Objectives[3]mission_Props[0]positionZ = 173.6013
Objectives[3]mission_Props[0]rotationX = 0
Objectives[3]mission_Props[0]rotationY = 0
Objectives[3]mission_Props[0]rotationZ = -112.5
Objectives[3]mission_Props[1]Model = prop_boxpile_06b
Objectives[3]mission_Props[1]PlaceOnGround = False
Objectives[3]mission_Props[1]FreesePosition = True
Objectives[3]mission_Props[1]positionX = -2277.911
Objectives[3]mission_Props[1]positionY = 383.5886
Objectives[3]mission_Props[1]positionZ = 173.6013
Objectives[3]mission_Props[1]rotationX = 0
Objectives[3]mission_Props[1]rotationY = 0
Objectives[3]mission_Props[1]rotationZ = -112.5
Objectives[3]mission_Props[2]Model = prop_boxpile_06b
Objectives[3]mission_Props[2]PlaceOnGround = False
Objectives[3]mission_Props[2]FreesePosition = True
Objectives[3]mission_Props[2]positionX = -2276.467
Objectives[3]mission_Props[2]positionY = 388.0884
Objectives[3]mission_Props[2]positionZ = 173.6016
Objectives[3]mission_Props[2]rotationX = 0
Objectives[3]mission_Props[2]rotationY = 0
Objectives[3]mission_Props[2]rotationZ = -112.5
Objectives[3]mission_Props[3]Model = prop_boxpile_06b
Objectives[3]mission_Props[3]PlaceOnGround = False
Objectives[3]mission_Props[3]FreesePosition = True
Objectives[3]mission_Props[3]positionX = -2276.506
Objectives[3]mission_Props[3]positionY = 390.0423
Objectives[3]mission_Props[3]positionZ = 173.6016
Objectives[3]mission_Props[3]rotationX = 0
Objectives[3]mission_Props[3]rotationY = 0
Objectives[3]mission_Props[3]rotationZ = -112.5
Objectives[3]mission_Props[4]Model = prop_boxpile_06b
Objectives[3]mission_Props[4]PlaceOnGround = False
Objectives[3]mission_Props[4]FreesePosition = True
Objectives[3]mission_Props[4]positionX = -2276.459
Objectives[3]mission_Props[4]positionY = 392.7822
Objectives[3]mission_Props[4]positionZ = 173.6013
Objectives[3]mission_Props[4]rotationX = 0
Objectives[3]mission_Props[4]rotationY = 0
Objectives[3]mission_Props[4]rotationZ = -112.5
Objectives[3]mission_Props[5]Model = prop_mp_barrier_01b
Objectives[3]mission_Props[5]PlaceOnGround = False
Objectives[3]mission_Props[5]FreesePosition = True
Objectives[3]mission_Props[5]positionX = -2309.493
Objectives[3]mission_Props[5]positionY = 422.1565
Objectives[3]mission_Props[5]positionZ = 173.4692
Objectives[3]mission_Props[5]rotationX = 0
Objectives[3]mission_Props[5]rotationY = 0
Objectives[3]mission_Props[5]rotationZ = 0
Objectives[3]mission_Props[6]Model = prop_mp_barrier_01b
Objectives[3]mission_Props[6]PlaceOnGround = False
Objectives[3]mission_Props[6]FreesePosition = True
Objectives[3]mission_Props[6]positionX = -2292.272
Objectives[3]mission_Props[6]positionY = 409.6881
Objectives[3]mission_Props[6]positionZ = 173.4692
Objectives[3]mission_Props[6]rotationX = 0
Objectives[3]mission_Props[6]rotationY = 0
Objectives[3]mission_Props[6]rotationZ = 0
Objectives[3]mission_Props[7]Model = prop_mp_barrier_01b
Objectives[3]mission_Props[7]PlaceOnGround = False
Objectives[3]mission_Props[7]FreesePosition = True
Objectives[3]mission_Props[7]positionX = -2291.005
Objectives[3]mission_Props[7]positionY = 403.0552
Objectives[3]mission_Props[7]positionZ = 173.4693
Objectives[3]mission_Props[7]rotationX = 0
Objectives[3]mission_Props[7]rotationY = 0
Objectives[3]mission_Props[7]rotationZ = 0
Objectives[3]mission_Props[8]Model = prop_mp_barrier_01
Objectives[3]mission_Props[8]PlaceOnGround = False
Objectives[3]mission_Props[8]FreesePosition = True
Objectives[3]mission_Props[8]positionX = -2312.285
Objectives[3]mission_Props[8]positionY = 384.3097
Objectives[3]mission_Props[8]positionZ = 173.4721
Objectives[3]mission_Props[8]rotationX = 0
Objectives[3]mission_Props[8]rotationY = 0
Objectives[3]mission_Props[8]rotationZ = 0
Objectives[3]mission_Props[9]Model = prop_mp_barrier_01
Objectives[3]mission_Props[9]PlaceOnGround = False
Objectives[3]mission_Props[9]FreesePosition = True
Objectives[3]mission_Props[9]positionX = -2316.967
Objectives[3]mission_Props[9]positionY = 385.5853
Objectives[3]mission_Props[9]positionZ = 173.4721
Objectives[3]mission_Props[9]rotationX = 0
Objectives[3]mission_Props[9]rotationY = 0
Objectives[3]mission_Props[9]rotationZ = 0
Objectives[3]mission_Props[10]Model = prop_barrier_work05
Objectives[3]mission_Props[10]PlaceOnGround = False
Objectives[3]mission_Props[10]FreesePosition = True
Objectives[3]mission_Props[10]positionX = -2307.721
Objectives[3]mission_Props[10]positionY = 432.9752
Objectives[3]mission_Props[10]positionZ = 173.4713
Objectives[3]mission_Props[10]rotationX = 0
Objectives[3]mission_Props[10]rotationY = 0
Objectives[3]mission_Props[10]rotationZ = 0
Objectives[3]mission_Props[11]Model = prop_barrier_work05
Objectives[3]mission_Props[11]PlaceOnGround = False
Objectives[3]mission_Props[11]FreesePosition = True
Objectives[3]mission_Props[11]positionX = -2309.643
Objectives[3]mission_Props[11]positionY = 432.7563
Objectives[3]mission_Props[11]positionZ = 173.4713
Objectives[3]mission_Props[11]rotationX = 0
Objectives[3]mission_Props[11]rotationY = 0
Objectives[3]mission_Props[11]rotationZ = 0
Objectives[3]mission_Props[12]Model = prop_barrier_work05
Objectives[3]mission_Props[12]PlaceOnGround = False
Objectives[3]mission_Props[12]FreesePosition = True
Objectives[3]mission_Props[12]positionX = -2312.624
Objectives[3]mission_Props[12]positionY = 430.6617
Objectives[3]mission_Props[12]positionZ = 173.4713
Objectives[3]mission_Props[12]rotationX = 0
Objectives[3]mission_Props[12]rotationY = 0
Objectives[3]mission_Props[12]rotationZ = 0
Objectives[3]mission_Props[13]Model = prop_barrier_work05
Objectives[3]mission_Props[13]PlaceOnGround = False
Objectives[3]mission_Props[13]FreesePosition = True
Objectives[3]mission_Props[13]positionX = -2312.838
Objectives[3]mission_Props[13]positionY = 432.5467
Objectives[3]mission_Props[13]positionZ = 173.4713
Objectives[3]mission_Props[13]rotationX = 0
Objectives[3]mission_Props[13]rotationY = 0
Objectives[3]mission_Props[13]rotationZ = 0
Objectives[3]mission_Props[14]Model = prop_barrier_work05
Objectives[3]mission_Props[14]PlaceOnGround = False
Objectives[3]mission_Props[14]FreesePosition = True
Objectives[3]mission_Props[14]positionX = -2315.027
Objectives[3]mission_Props[14]positionY = 433.1069
Objectives[3]mission_Props[14]positionZ = 173.4713
Objectives[3]mission_Props[14]rotationX = 0
Objectives[3]mission_Props[14]rotationY = 0
Objectives[3]mission_Props[14]rotationZ = 0
Objectives[3]mission_Props[15]Model = prop_barrier_work05
Objectives[3]mission_Props[15]PlaceOnGround = False
Objectives[3]mission_Props[15]FreesePosition = True
Objectives[3]mission_Props[15]positionX = -2312.22
Objectives[3]mission_Props[15]positionY = 433.9645
Objectives[3]mission_Props[15]positionZ = 173.4713
Objectives[3]mission_Props[15]rotationX = 0
Objectives[3]mission_Props[15]rotationY = 0
Objectives[3]mission_Props[15]rotationZ = 0
Objectives[3]mission_Props[16]Model = prop_barrier_work05
Objectives[3]mission_Props[16]PlaceOnGround = False
Objectives[3]mission_Props[16]FreesePosition = True
Objectives[3]mission_Props[16]positionX = -2303.867
Objectives[3]mission_Props[16]positionY = 433.7615
Objectives[3]mission_Props[16]positionZ = 173.4713
Objectives[3]mission_Props[16]rotationX = 0
Objectives[3]mission_Props[16]rotationY = 0
Objectives[3]mission_Props[16]rotationZ = 0
Objectives[3]mission_Props[17]Model = prop_barrier_work05
Objectives[3]mission_Props[17]PlaceOnGround = False
Objectives[3]mission_Props[17]FreesePosition = True
Objectives[3]mission_Props[17]positionX = -2305.813
Objectives[3]mission_Props[17]positionY = 432.5961
Objectives[3]mission_Props[17]positionZ = 173.4713
Objectives[3]mission_Props[17]rotationX = 0
Objectives[3]mission_Props[17]rotationY = 0
Objectives[3]mission_Props[17]rotationZ = 0
Objectives[3]mission_Props[18]Model = prop_barrier_work05
Objectives[3]mission_Props[18]PlaceOnGround = False
Objectives[3]mission_Props[18]FreesePosition = True
Objectives[3]mission_Props[18]positionX = -2302.064
Objectives[3]mission_Props[18]positionY = 432.966
Objectives[3]mission_Props[18]positionZ = 173.4713
Objectives[3]mission_Props[18]rotationX = 0
Objectives[3]mission_Props[18]rotationY = 0
Objectives[3]mission_Props[18]rotationZ = 0
Objectives[3]mission_Props[19]Model = prop_mp_barrier_01b
Objectives[3]mission_Props[19]PlaceOnGround = False
Objectives[3]mission_Props[19]FreesePosition = True
Objectives[3]mission_Props[19]positionX = -2301.005
Objectives[3]mission_Props[19]positionY = 419.214
Objectives[3]mission_Props[19]positionZ = 173.4692
Objectives[3]mission_Props[19]rotationX = 0
Objectives[3]mission_Props[19]rotationY = 0
Objectives[3]mission_Props[19]rotationZ = 0
Objectives[3]mission_Props[20]Model = prop_mp_barrier_01b
Objectives[3]mission_Props[20]PlaceOnGround = False
Objectives[3]mission_Props[20]FreesePosition = True
Objectives[3]mission_Props[20]positionX = -2302.798
Objectives[3]mission_Props[20]positionY = 417.7624
Objectives[3]mission_Props[20]positionZ = 173.4692
Objectives[3]mission_Props[20]rotationX = 0
Objectives[3]mission_Props[20]rotationY = 0
Objectives[3]mission_Props[20]rotationZ = 0
Objectives[3]mission_Props[21]Model = prop_boxpile_06b
Objectives[3]mission_Props[21]PlaceOnGround = False
Objectives[3]mission_Props[21]FreesePosition = True
Objectives[3]mission_Props[21]positionX = -2302.422
Objectives[3]mission_Props[21]positionY = 367.3722
Objectives[3]mission_Props[21]positionZ = 173.6013
Objectives[3]mission_Props[21]rotationX = 0
Objectives[3]mission_Props[21]rotationY = 0
Objectives[3]mission_Props[21]rotationZ = 0
Objectives[3]mission_Props[22]Model = prop_boxpile_06b
Objectives[3]mission_Props[22]PlaceOnGround = False
Objectives[3]mission_Props[22]FreesePosition = True
Objectives[3]mission_Props[22]positionX = -2305.891
Objectives[3]mission_Props[22]positionY = 368.3696
Objectives[3]mission_Props[22]positionZ = 173.6013
Objectives[3]mission_Props[22]rotationX = 0
Objectives[3]mission_Props[22]rotationY = 0
Objectives[3]mission_Props[22]rotationZ = 0
Objectives[3]mission_Props[23]Model = prop_boxpile_06b
Objectives[3]mission_Props[23]PlaceOnGround = False
Objectives[3]mission_Props[23]FreesePosition = True
Objectives[3]mission_Props[23]positionX = -2308.245
Objectives[3]mission_Props[23]positionY = 366.2764
Objectives[3]mission_Props[23]positionZ = 173.6013
Objectives[3]mission_Props[23]rotationX = 0
Objectives[3]mission_Props[23]rotationY = 0
Objectives[3]mission_Props[23]rotationZ = 0
Objectives[3]mission_Props[24]Model = prop_boxpile_06b
Objectives[3]mission_Props[24]PlaceOnGround = False
Objectives[3]mission_Props[24]FreesePosition = True
Objectives[3]mission_Props[24]positionX = -2309.733
Objectives[3]mission_Props[24]positionY = 366.2748
Objectives[3]mission_Props[24]positionZ = 173.6013
Objectives[3]mission_Props[24]rotationX = 0
Objectives[3]mission_Props[24]rotationY = 0
Objectives[3]mission_Props[24]rotationZ = 0
Objectives[3]mission_Props[25]Model = prop_boxpile_06b
Objectives[3]mission_Props[25]PlaceOnGround = False
Objectives[3]mission_Props[25]FreesePosition = True
Objectives[3]mission_Props[25]positionX = -2312.05
Objectives[3]mission_Props[25]positionY = 367.6075
Objectives[3]mission_Props[25]positionZ = 173.6013
Objectives[3]mission_Props[25]rotationX = 0
Objectives[3]mission_Props[25]rotationY = 0
Objectives[3]mission_Props[25]rotationZ = 0
Objectives[3]mission_Props[26]Model = prop_boxpile_06b
Objectives[3]mission_Props[26]PlaceOnGround = False
Objectives[3]mission_Props[26]FreesePosition = True
Objectives[3]mission_Props[26]positionX = -2313.68
Objectives[3]mission_Props[26]positionY = 370.7962
Objectives[3]mission_Props[26]positionZ = 173.6013
Objectives[3]mission_Props[26]rotationX = 0
Objectives[3]mission_Props[26]rotationY = 0
Objectives[3]mission_Props[26]rotationZ = 0
Objectives[3]mission_Props[27]Model = prop_boxpile_06b
Objectives[3]mission_Props[27]PlaceOnGround = False
Objectives[3]mission_Props[27]FreesePosition = True
Objectives[3]mission_Props[27]positionX = -2281.922
Objectives[3]mission_Props[27]positionY = 356.4781
Objectives[3]mission_Props[27]positionZ = 173.6013
Objectives[3]mission_Props[27]rotationX = 0
Objectives[3]mission_Props[27]rotationY = 0
Objectives[3]mission_Props[27]rotationZ = 0
Objectives[3]mission_Props[28]Model = prop_boxpile_06b
Objectives[3]mission_Props[28]PlaceOnGround = False
Objectives[3]mission_Props[28]FreesePosition = True
Objectives[3]mission_Props[28]positionX = -2289.965
Objectives[3]mission_Props[28]positionY = 351.2406
Objectives[3]mission_Props[28]positionZ = 173.6013
Objectives[3]mission_Props[28]rotationX = 0
Objectives[3]mission_Props[28]rotationY = 0
Objectives[3]mission_Props[28]rotationZ = 0
Objectives[3]mission_Props[29]Model = hei_prop_hei_securitypanel
Objectives[3]mission_Props[29]PlaceOnGround = False
Objectives[3]mission_Props[29]FreesePosition = True
Objectives[3]mission_Props[29]positionX = -2286.19
Objectives[3]mission_Props[29]positionY = 365.2851
Objectives[3]mission_Props[29]positionZ = 173.9069
Objectives[3]mission_Props[29]rotationX = 0
Objectives[3]mission_Props[29]rotationY = 0
Objectives[3]mission_Props[29]rotationZ = -155
Objectives[3]mission_Props[30]Model = prop_mp_barrier_01
Objectives[3]mission_Props[30]PlaceOnGround = False
Objectives[3]mission_Props[30]FreesePosition = True
Objectives[3]mission_Props[30]positionX = -2299.338
Objectives[3]mission_Props[30]positionY = 483.1006
Objectives[3]mission_Props[30]positionZ = 173.2202
Objectives[3]mission_Props[30]rotationX = 0
Objectives[3]mission_Props[30]rotationY = 0
Objectives[3]mission_Props[30]rotationZ = 0
Objectives[3]mission_Props[31]Model = prop_mp_barrier_01
Objectives[3]mission_Props[31]PlaceOnGround = False
Objectives[3]mission_Props[31]FreesePosition = True
Objectives[3]mission_Props[31]positionX = -2303.636
Objectives[3]mission_Props[31]positionY = 484.5738
Objectives[3]mission_Props[31]positionZ = 173.2117
Objectives[3]mission_Props[31]rotationX = 0
Objectives[3]mission_Props[31]rotationY = 0
Objectives[3]mission_Props[31]rotationZ = 0
Objectives[3]mission_Props[32]Model = prop_mp_barrier_01
Objectives[3]mission_Props[32]PlaceOnGround = False
Objectives[3]mission_Props[32]FreesePosition = True
Objectives[3]mission_Props[32]positionX = -1482.21
Objectives[3]mission_Props[32]positionY = 888.9725
Objectives[3]mission_Props[32]positionZ = 181.6834
Objectives[3]mission_Props[32]rotationX = 0
Objectives[3]mission_Props[32]rotationY = 0
Objectives[3]mission_Props[32]rotationZ = 79.99998
Objectives[3]mission_Props[33]Model = prop_mp_barrier_01
Objectives[3]mission_Props[33]PlaceOnGround = False
Objectives[3]mission_Props[33]FreesePosition = True
Objectives[3]mission_Props[33]positionX = -1484.065
Objectives[3]mission_Props[33]positionY = 883.5947
Objectives[3]mission_Props[33]positionZ = 181.7405
Objectives[3]mission_Props[33]rotationX = 0
Objectives[3]mission_Props[33]rotationY = 0
Objectives[3]mission_Props[33]rotationZ = 79.99998
Objectives[3]mission_Props[34]Model = prop_mp_barrier_01
Objectives[3]mission_Props[34]PlaceOnGround = False
Objectives[3]mission_Props[34]FreesePosition = True
Objectives[3]mission_Props[34]positionX = -1508.443
Objectives[3]mission_Props[34]positionY = 869.3518
Objectives[3]mission_Props[34]positionZ = 180.8164
Objectives[3]mission_Props[34]rotationX = 0
Objectives[3]mission_Props[34]rotationY = 0
Objectives[3]mission_Props[34]rotationZ = 79.99998
Objectives[3]mission_Props[35]Model = prop_mp_barrier_01
Objectives[3]mission_Props[35]PlaceOnGround = False
Objectives[3]mission_Props[35]FreesePosition = True
Objectives[3]mission_Props[35]positionX = -1514.218
Objectives[3]mission_Props[35]positionY = 865.3231
Objectives[3]mission_Props[35]positionZ = 180.9847
Objectives[3]mission_Props[35]rotationX = 0
Objectives[3]mission_Props[35]rotationY = 0
Objectives[3]mission_Props[35]rotationZ = 79.99998
Objectives[3]mission_Props[36]Model = prop_mp_barrier_01
Objectives[3]mission_Props[36]PlaceOnGround = False
Objectives[3]mission_Props[36]FreesePosition = True
Objectives[3]mission_Props[36]positionX = -1524.188
Objectives[3]mission_Props[36]positionY = 861.5353
Objectives[3]mission_Props[36]positionZ = 180.651
Objectives[3]mission_Props[36]rotationX = 0
Objectives[3]mission_Props[36]rotationY = 0
Objectives[3]mission_Props[36]rotationZ = -60
Objectives[3]mission_Props[37]Model = prop_mp_barrier_01
Objectives[3]mission_Props[37]PlaceOnGround = False
Objectives[3]mission_Props[37]FreesePosition = True
Objectives[3]mission_Props[37]positionX = -1526.278
Objectives[3]mission_Props[37]positionY = 859.1941
Objectives[3]mission_Props[37]positionZ = 180.6286
Objectives[3]mission_Props[37]rotationX = 0
Objectives[3]mission_Props[37]rotationY = 0
Objectives[3]mission_Props[37]rotationZ = -60
Objectives[3]mission_Props[38]Model = prop_mp_barrier_01
Objectives[3]mission_Props[38]PlaceOnGround = False
Objectives[3]mission_Props[38]FreesePosition = True
Objectives[3]mission_Props[38]positionX = -1529.144
Objectives[3]mission_Props[38]positionY = 854.3846
Objectives[3]mission_Props[38]positionZ = 180.5762
Objectives[3]mission_Props[38]rotationX = 0
Objectives[3]mission_Props[38]rotationY = 0
Objectives[3]mission_Props[38]rotationZ = -60
Objectives[3]mission_Props[39]Model = prop_mp_barrier_01
Objectives[3]mission_Props[39]PlaceOnGround = False
Objectives[3]mission_Props[39]FreesePosition = True
Objectives[3]mission_Props[39]positionX = -1539.575
Objectives[3]mission_Props[39]positionY = 857.808
Objectives[3]mission_Props[39]positionZ = 180.5167
Objectives[3]mission_Props[39]rotationX = 0
Objectives[3]mission_Props[39]rotationY = 0
Objectives[3]mission_Props[39]rotationZ = -60
Objectives[3]mission_Props[40]Model = prop_mp_barrier_01
Objectives[3]mission_Props[40]PlaceOnGround = False
Objectives[3]mission_Props[40]FreesePosition = True
Objectives[3]mission_Props[40]positionX = -1549.047
Objectives[3]mission_Props[40]positionY = 847.4603
Objectives[3]mission_Props[40]positionZ = 181.2281
Objectives[3]mission_Props[40]rotationX = -5.275378
Objectives[3]mission_Props[40]rotationY = -0.8991475
Objectives[3]mission_Props[40]rotationZ = -60.04143
Objectives[3]mission_Props[41]Model = prop_mp_barrier_01
Objectives[3]mission_Props[41]PlaceOnGround = False
Objectives[3]mission_Props[41]FreesePosition = True
Objectives[3]mission_Props[41]positionX = -1555.093
Objectives[3]mission_Props[41]positionY = 851.7504
Objectives[3]mission_Props[41]positionZ = 181.4923
Objectives[3]mission_Props[41]rotationX = -5.644238
Objectives[3]mission_Props[41]rotationY = 0.4965575
Objectives[3]mission_Props[41]rotationZ = -59.97552
Objectives[3]mission_Props[42]Model = prop_mp_barrier_01
Objectives[3]mission_Props[42]PlaceOnGround = False
Objectives[3]mission_Props[42]FreesePosition = True
Objectives[3]mission_Props[42]positionX = -1546.496
Objectives[3]mission_Props[42]positionY = 869.7454
Objectives[3]mission_Props[42]positionZ = 180.388
Objectives[3]mission_Props[42]rotationX = 0
Objectives[3]mission_Props[42]rotationY = 0
Objectives[3]mission_Props[42]rotationZ = -60
Objectives[3]mission_Props[43]Model = prop_mp_barrier_01
Objectives[3]mission_Props[43]PlaceOnGround = False
Objectives[3]mission_Props[43]FreesePosition = True
Objectives[3]mission_Props[43]positionX = -1538.021
Objectives[3]mission_Props[43]positionY = 881.4997
Objectives[3]mission_Props[43]positionZ = 180.5275
Objectives[3]mission_Props[43]rotationX = 0
Objectives[3]mission_Props[43]rotationY = 0
Objectives[3]mission_Props[43]rotationZ = -60
Objectives[3]mission_Props[44]Model = prop_mp_barrier_01
Objectives[3]mission_Props[44]PlaceOnGround = False
Objectives[3]mission_Props[44]FreesePosition = True
Objectives[3]mission_Props[44]positionX = -1502.093
Objectives[3]mission_Props[44]positionY = 885.8839
Objectives[3]mission_Props[44]positionZ = 181.1721
Objectives[3]mission_Props[44]rotationX = 0
Objectives[3]mission_Props[44]rotationY = 0
Objectives[3]mission_Props[44]rotationZ = -60
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = go to the robber ~g~hideout
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 0
Objectives[4]IconColorA = 255
Objectives[4]positionX = -1463.763
Objectives[4]positionY = 885.1877
Objectives[4]positionZ = 182.1061
Objectives[4]Heading = 0
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 37.5
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = kill the ~r~guards
Objectives[5]Text2 = 
Objectives[5]Type = Kill_Actors
Objectives[5]positionX = -1485.456
Objectives[5]positionY = 888.4977
Objectives[5]positionZ = 181.6252
Objectives[5]KillAll1 = False
Objectives[5]KillAll2 = True
Objectives[5]Kill_Actors_Add_Blips = True
Objectives[5]Kill_Actors_Add_Markers = False
Objectives[5]DropPickups = False
Objectives[5]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[5]mission_ActorsCount = 31
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = -1491.988
Objectives[5]mission_Actors[0]positionY = 886.497
Objectives[5]mission_Actors[0]positionZ = 182.5004
Objectives[5]mission_Actors[0]Heading = 260
Objectives[5]mission_Actors[0]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[0]Relationship_Group = Enemy2
Objectives[5]mission_Actors[0]AddBlip = True
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]SetHealth = 900
Objectives[5]mission_Actors[0]DieFromHeadShot = True
Objectives[5]mission_Actors[0]CanExitVehicle = True
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = MG
Objectives[5]mission_Actors[0]Variation = Default
Objectives[5]mission_Actors[0]Task = 0
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 0
Objectives[5]mission_Actors[1]positionX = -1491.698
Objectives[5]mission_Actors[1]positionY = 891.0688
Objectives[5]mission_Actors[1]positionZ = 182.4323
Objectives[5]mission_Actors[1]Heading = 260
Objectives[5]mission_Actors[1]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[1]Relationship_Group = Enemy2
Objectives[5]mission_Actors[1]AddBlip = True
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = False
Objectives[5]mission_Actors[1]SetHealth = 900
Objectives[5]mission_Actors[1]DieFromHeadShot = True
Objectives[5]mission_Actors[1]CanExitVehicle = True
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 30
Objectives[5]mission_Actors[1]Hearing_Range = 30
Objectives[5]mission_Actors[1]CombatMovement = Offensive
Objectives[5]mission_Actors[1]weapon = MG
Objectives[5]mission_Actors[1]Variation = Default
Objectives[5]mission_Actors[1]Task = 0
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Actors[2]Survive_Number = 0
Objectives[5]mission_Actors[2]Failed_Text = 
Objectives[5]mission_Actors[2]Remove_After = 0
Objectives[5]mission_Actors[2]positionX = -1494.688
Objectives[5]mission_Actors[2]positionY = 889.9247
Objectives[5]mission_Actors[2]positionZ = 182.3934
Objectives[5]mission_Actors[2]Heading = 260
Objectives[5]mission_Actors[2]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[2]Relationship_Group = Enemy2
Objectives[5]mission_Actors[2]AddBlip = True
Objectives[5]mission_Actors[2]ShowCone = False
Objectives[5]mission_Actors[2]Invincible = False
Objectives[5]mission_Actors[2]SetHealth = 900
Objectives[5]mission_Actors[2]DieFromHeadShot = True
Objectives[5]mission_Actors[2]CanExitVehicle = True
Objectives[5]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[2]AlwaysFight = True
Objectives[5]mission_Actors[2]Seeing_Range = 30
Objectives[5]mission_Actors[2]Hearing_Range = 30
Objectives[5]mission_Actors[2]CombatMovement = Offensive
Objectives[5]mission_Actors[2]weapon = MG
Objectives[5]mission_Actors[2]Variation = Default
Objectives[5]mission_Actors[2]Task = 0
Objectives[5]mission_Actors[2]Task_Guard_Range = 5
Objectives[5]mission_Actors[2]Task_Stay_In_Range = True
Objectives[5]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[2]Task_Scenario = NONE
Objectives[5]mission_Actors[3]Survive_Number = 0
Objectives[5]mission_Actors[3]Failed_Text = 
Objectives[5]mission_Actors[3]Remove_After = 0
Objectives[5]mission_Actors[3]positionX = -1498.555
Objectives[5]mission_Actors[3]positionY = 888.0239
Objectives[5]mission_Actors[3]positionZ = 182.296
Objectives[5]mission_Actors[3]Heading = 260
Objectives[5]mission_Actors[3]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[3]Relationship_Group = Enemy2
Objectives[5]mission_Actors[3]AddBlip = True
Objectives[5]mission_Actors[3]ShowCone = False
Objectives[5]mission_Actors[3]Invincible = False
Objectives[5]mission_Actors[3]SetHealth = 900
Objectives[5]mission_Actors[3]DieFromHeadShot = True
Objectives[5]mission_Actors[3]CanExitVehicle = True
Objectives[5]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[3]AlwaysFight = True
Objectives[5]mission_Actors[3]Seeing_Range = 30
Objectives[5]mission_Actors[3]Hearing_Range = 30
Objectives[5]mission_Actors[3]CombatMovement = Offensive
Objectives[5]mission_Actors[3]weapon = MG
Objectives[5]mission_Actors[3]Variation = Default
Objectives[5]mission_Actors[3]Task = 0
Objectives[5]mission_Actors[3]Task_Guard_Range = 5
Objectives[5]mission_Actors[3]Task_Stay_In_Range = True
Objectives[5]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[3]Task_Scenario = NONE
Objectives[5]mission_Actors[4]Survive_Number = 0
Objectives[5]mission_Actors[4]Failed_Text = 
Objectives[5]mission_Actors[4]Remove_After = 0
Objectives[5]mission_Actors[4]positionX = -1506.359
Objectives[5]mission_Actors[4]positionY = 885.4428
Objectives[5]mission_Actors[4]positionZ = 182.0217
Objectives[5]mission_Actors[4]Heading = 260
Objectives[5]mission_Actors[4]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[4]Relationship_Group = Enemy2
Objectives[5]mission_Actors[4]AddBlip = True
Objectives[5]mission_Actors[4]ShowCone = False
Objectives[5]mission_Actors[4]Invincible = False
Objectives[5]mission_Actors[4]SetHealth = 900
Objectives[5]mission_Actors[4]DieFromHeadShot = True
Objectives[5]mission_Actors[4]CanExitVehicle = True
Objectives[5]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[4]AlwaysFight = True
Objectives[5]mission_Actors[4]Seeing_Range = 30
Objectives[5]mission_Actors[4]Hearing_Range = 30
Objectives[5]mission_Actors[4]CombatMovement = Offensive
Objectives[5]mission_Actors[4]weapon = MG
Objectives[5]mission_Actors[4]Variation = Default
Objectives[5]mission_Actors[4]Task = 0
Objectives[5]mission_Actors[4]Task_Guard_Range = 5
Objectives[5]mission_Actors[4]Task_Stay_In_Range = True
Objectives[5]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[4]Task_Scenario = NONE
Objectives[5]mission_Actors[5]Survive_Number = 0
Objectives[5]mission_Actors[5]Failed_Text = 
Objectives[5]mission_Actors[5]Remove_After = 0
Objectives[5]mission_Actors[5]positionX = -1525.842
Objectives[5]mission_Actors[5]positionY = 855.3912
Objectives[5]mission_Actors[5]positionZ = 181.5893
Objectives[5]mission_Actors[5]Heading = 315
Objectives[5]mission_Actors[5]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[5]Relationship_Group = Enemy2
Objectives[5]mission_Actors[5]AddBlip = True
Objectives[5]mission_Actors[5]ShowCone = False
Objectives[5]mission_Actors[5]Invincible = False
Objectives[5]mission_Actors[5]SetHealth = 900
Objectives[5]mission_Actors[5]DieFromHeadShot = True
Objectives[5]mission_Actors[5]CanExitVehicle = True
Objectives[5]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[5]AlwaysFight = True
Objectives[5]mission_Actors[5]Seeing_Range = 30
Objectives[5]mission_Actors[5]Hearing_Range = 30
Objectives[5]mission_Actors[5]CombatMovement = Offensive
Objectives[5]mission_Actors[5]weapon = MG
Objectives[5]mission_Actors[5]Variation = Default
Objectives[5]mission_Actors[5]Task = 0
Objectives[5]mission_Actors[5]Task_Guard_Range = 5
Objectives[5]mission_Actors[5]Task_Stay_In_Range = True
Objectives[5]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[5]Task_Scenario = NONE
Objectives[5]mission_Actors[6]Survive_Number = 0
Objectives[5]mission_Actors[6]Failed_Text = 
Objectives[5]mission_Actors[6]Remove_After = 0
Objectives[5]mission_Actors[6]positionX = -1528.751
Objectives[5]mission_Actors[6]positionY = 850.4922
Objectives[5]mission_Actors[6]positionZ = 181.5948
Objectives[5]mission_Actors[6]Heading = 315
Objectives[5]mission_Actors[6]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[6]Relationship_Group = Enemy2
Objectives[5]mission_Actors[6]AddBlip = True
Objectives[5]mission_Actors[6]ShowCone = False
Objectives[5]mission_Actors[6]Invincible = False
Objectives[5]mission_Actors[6]SetHealth = 900
Objectives[5]mission_Actors[6]DieFromHeadShot = True
Objectives[5]mission_Actors[6]CanExitVehicle = True
Objectives[5]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[6]AlwaysFight = True
Objectives[5]mission_Actors[6]Seeing_Range = 30
Objectives[5]mission_Actors[6]Hearing_Range = 30
Objectives[5]mission_Actors[6]CombatMovement = Offensive
Objectives[5]mission_Actors[6]weapon = MG
Objectives[5]mission_Actors[6]Variation = Default
Objectives[5]mission_Actors[6]Task = 0
Objectives[5]mission_Actors[6]Task_Guard_Range = 5
Objectives[5]mission_Actors[6]Task_Stay_In_Range = True
Objectives[5]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[6]Task_Scenario = NONE
Objectives[5]mission_Actors[7]Survive_Number = 0
Objectives[5]mission_Actors[7]Failed_Text = 
Objectives[5]mission_Actors[7]Remove_After = 0
Objectives[5]mission_Actors[7]positionX = -1547.383
Objectives[5]mission_Actors[7]positionY = 860.6532
Objectives[5]mission_Actors[7]positionZ = 181.437
Objectives[5]mission_Actors[7]Heading = 315
Objectives[5]mission_Actors[7]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[7]Relationship_Group = Enemy2
Objectives[5]mission_Actors[7]AddBlip = True
Objectives[5]mission_Actors[7]ShowCone = False
Objectives[5]mission_Actors[7]Invincible = False
Objectives[5]mission_Actors[7]SetHealth = 900
Objectives[5]mission_Actors[7]DieFromHeadShot = True
Objectives[5]mission_Actors[7]CanExitVehicle = True
Objectives[5]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[7]AlwaysFight = True
Objectives[5]mission_Actors[7]Seeing_Range = 30
Objectives[5]mission_Actors[7]Hearing_Range = 30
Objectives[5]mission_Actors[7]CombatMovement = Offensive
Objectives[5]mission_Actors[7]weapon = MG
Objectives[5]mission_Actors[7]Variation = Default
Objectives[5]mission_Actors[7]Task = 0
Objectives[5]mission_Actors[7]Task_Guard_Range = 5
Objectives[5]mission_Actors[7]Task_Stay_In_Range = True
Objectives[5]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[7]Task_Scenario = NONE
Objectives[5]mission_Actors[8]Survive_Number = 0
Objectives[5]mission_Actors[8]Failed_Text = 
Objectives[5]mission_Actors[8]Remove_After = 0
Objectives[5]mission_Actors[8]positionX = -1552.594
Objectives[5]mission_Actors[8]positionY = 861.8707
Objectives[5]mission_Actors[8]positionZ = 181.9458
Objectives[5]mission_Actors[8]Heading = 315
Objectives[5]mission_Actors[8]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[8]Relationship_Group = Enemy2
Objectives[5]mission_Actors[8]AddBlip = True
Objectives[5]mission_Actors[8]ShowCone = False
Objectives[5]mission_Actors[8]Invincible = False
Objectives[5]mission_Actors[8]SetHealth = 900
Objectives[5]mission_Actors[8]DieFromHeadShot = True
Objectives[5]mission_Actors[8]CanExitVehicle = True
Objectives[5]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[8]AlwaysFight = True
Objectives[5]mission_Actors[8]Seeing_Range = 30
Objectives[5]mission_Actors[8]Hearing_Range = 30
Objectives[5]mission_Actors[8]CombatMovement = Offensive
Objectives[5]mission_Actors[8]weapon = MG
Objectives[5]mission_Actors[8]Variation = Default
Objectives[5]mission_Actors[8]Task = 0
Objectives[5]mission_Actors[8]Task_Guard_Range = 5
Objectives[5]mission_Actors[8]Task_Stay_In_Range = True
Objectives[5]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[8]Task_Scenario = NONE
Objectives[5]mission_Actors[9]Survive_Number = 0
Objectives[5]mission_Actors[9]Failed_Text = 
Objectives[5]mission_Actors[9]Remove_After = 0
Objectives[5]mission_Actors[9]positionX = -1548.398
Objectives[5]mission_Actors[9]positionY = 851.8754
Objectives[5]mission_Actors[9]positionZ = 181.9258
Objectives[5]mission_Actors[9]Heading = 315
Objectives[5]mission_Actors[9]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[9]Relationship_Group = Enemy2
Objectives[5]mission_Actors[9]AddBlip = True
Objectives[5]mission_Actors[9]ShowCone = False
Objectives[5]mission_Actors[9]Invincible = False
Objectives[5]mission_Actors[9]SetHealth = 900
Objectives[5]mission_Actors[9]DieFromHeadShot = True
Objectives[5]mission_Actors[9]CanExitVehicle = True
Objectives[5]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[9]AlwaysFight = True
Objectives[5]mission_Actors[9]Seeing_Range = 30
Objectives[5]mission_Actors[9]Hearing_Range = 30
Objectives[5]mission_Actors[9]CombatMovement = Offensive
Objectives[5]mission_Actors[9]weapon = MG
Objectives[5]mission_Actors[9]Variation = Default
Objectives[5]mission_Actors[9]Task = 0
Objectives[5]mission_Actors[9]Task_Guard_Range = 5
Objectives[5]mission_Actors[9]Task_Stay_In_Range = True
Objectives[5]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[9]Task_Scenario = NONE
Objectives[5]mission_Actors[10]Survive_Number = 0
Objectives[5]mission_Actors[10]Failed_Text = 
Objectives[5]mission_Actors[10]Remove_After = 0
Objectives[5]mission_Actors[10]positionX = -1528.069
Objectives[5]mission_Actors[10]positionY = 861.9945
Objectives[5]mission_Actors[10]positionZ = 181.6165
Objectives[5]mission_Actors[10]Heading = 315
Objectives[5]mission_Actors[10]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[10]Relationship_Group = Enemy2
Objectives[5]mission_Actors[10]AddBlip = True
Objectives[5]mission_Actors[10]ShowCone = False
Objectives[5]mission_Actors[10]Invincible = False
Objectives[5]mission_Actors[10]SetHealth = 900
Objectives[5]mission_Actors[10]DieFromHeadShot = True
Objectives[5]mission_Actors[10]CanExitVehicle = True
Objectives[5]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[10]AlwaysFight = True
Objectives[5]mission_Actors[10]Seeing_Range = 30
Objectives[5]mission_Actors[10]Hearing_Range = 30
Objectives[5]mission_Actors[10]CombatMovement = Offensive
Objectives[5]mission_Actors[10]weapon = MG
Objectives[5]mission_Actors[10]Variation = Default
Objectives[5]mission_Actors[10]Task = 0
Objectives[5]mission_Actors[10]Task_Guard_Range = 5
Objectives[5]mission_Actors[10]Task_Stay_In_Range = True
Objectives[5]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[10]Task_Scenario = NONE
Objectives[5]mission_Actors[11]Survive_Number = 0
Objectives[5]mission_Actors[11]Failed_Text = 
Objectives[5]mission_Actors[11]Remove_After = 0
Objectives[5]mission_Actors[11]positionX = -1540.691
Objectives[5]mission_Actors[11]positionY = 850.0702
Objectives[5]mission_Actors[11]positionZ = 181.8031
Objectives[5]mission_Actors[11]Heading = 315
Objectives[5]mission_Actors[11]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[11]Relationship_Group = Enemy2
Objectives[5]mission_Actors[11]AddBlip = True
Objectives[5]mission_Actors[11]ShowCone = False
Objectives[5]mission_Actors[11]Invincible = False
Objectives[5]mission_Actors[11]SetHealth = 900
Objectives[5]mission_Actors[11]DieFromHeadShot = True
Objectives[5]mission_Actors[11]CanExitVehicle = True
Objectives[5]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[11]AlwaysFight = True
Objectives[5]mission_Actors[11]Seeing_Range = 30
Objectives[5]mission_Actors[11]Hearing_Range = 30
Objectives[5]mission_Actors[11]CombatMovement = Offensive
Objectives[5]mission_Actors[11]weapon = MG
Objectives[5]mission_Actors[11]Variation = Default
Objectives[5]mission_Actors[11]Task = 0
Objectives[5]mission_Actors[11]Task_Guard_Range = 5
Objectives[5]mission_Actors[11]Task_Stay_In_Range = True
Objectives[5]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[11]Task_Scenario = NONE
Objectives[5]mission_Actors[12]Survive_Number = 0
Objectives[5]mission_Actors[12]Failed_Text = 
Objectives[5]mission_Actors[12]Remove_After = 0
Objectives[5]mission_Actors[12]positionX = -1550.338
Objectives[5]mission_Actors[12]positionY = 867.3828
Objectives[5]mission_Actors[12]positionZ = 181.3854
Objectives[5]mission_Actors[12]Heading = 315
Objectives[5]mission_Actors[12]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[12]Relationship_Group = Enemy2
Objectives[5]mission_Actors[12]AddBlip = True
Objectives[5]mission_Actors[12]ShowCone = False
Objectives[5]mission_Actors[12]Invincible = False
Objectives[5]mission_Actors[12]SetHealth = 900
Objectives[5]mission_Actors[12]DieFromHeadShot = True
Objectives[5]mission_Actors[12]CanExitVehicle = True
Objectives[5]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[12]AlwaysFight = True
Objectives[5]mission_Actors[12]Seeing_Range = 30
Objectives[5]mission_Actors[12]Hearing_Range = 30
Objectives[5]mission_Actors[12]CombatMovement = Offensive
Objectives[5]mission_Actors[12]weapon = MG
Objectives[5]mission_Actors[12]Variation = Default
Objectives[5]mission_Actors[12]Task = 0
Objectives[5]mission_Actors[12]Task_Guard_Range = 5
Objectives[5]mission_Actors[12]Task_Stay_In_Range = True
Objectives[5]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[12]Task_Scenario = NONE
Objectives[5]mission_Actors[13]Survive_Number = 0
Objectives[5]mission_Actors[13]Failed_Text = 
Objectives[5]mission_Actors[13]Remove_After = 0
Objectives[5]mission_Actors[13]positionX = -1543.46
Objectives[5]mission_Actors[13]positionY = 878.5424
Objectives[5]mission_Actors[13]positionZ = 181.3278
Objectives[5]mission_Actors[13]Heading = 315
Objectives[5]mission_Actors[13]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[13]Relationship_Group = Enemy2
Objectives[5]mission_Actors[13]AddBlip = True
Objectives[5]mission_Actors[13]ShowCone = False
Objectives[5]mission_Actors[13]Invincible = False
Objectives[5]mission_Actors[13]SetHealth = 900
Objectives[5]mission_Actors[13]DieFromHeadShot = True
Objectives[5]mission_Actors[13]CanExitVehicle = True
Objectives[5]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[13]AlwaysFight = True
Objectives[5]mission_Actors[13]Seeing_Range = 30
Objectives[5]mission_Actors[13]Hearing_Range = 30
Objectives[5]mission_Actors[13]CombatMovement = Offensive
Objectives[5]mission_Actors[13]weapon = MG
Objectives[5]mission_Actors[13]Variation = Default
Objectives[5]mission_Actors[13]Task = 0
Objectives[5]mission_Actors[13]Task_Guard_Range = 5
Objectives[5]mission_Actors[13]Task_Stay_In_Range = True
Objectives[5]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[13]Task_Scenario = NONE
Objectives[5]mission_Actors[14]Survive_Number = 0
Objectives[5]mission_Actors[14]Failed_Text = 
Objectives[5]mission_Actors[14]Remove_After = 0
Objectives[5]mission_Actors[14]positionX = -1543.277
Objectives[5]mission_Actors[14]positionY = 856.027
Objectives[5]mission_Actors[14]positionZ = 181.4725
Objectives[5]mission_Actors[14]Heading = 315
Objectives[5]mission_Actors[14]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[14]Relationship_Group = Enemy2
Objectives[5]mission_Actors[14]AddBlip = True
Objectives[5]mission_Actors[14]ShowCone = False
Objectives[5]mission_Actors[14]Invincible = False
Objectives[5]mission_Actors[14]SetHealth = 900
Objectives[5]mission_Actors[14]DieFromHeadShot = True
Objectives[5]mission_Actors[14]CanExitVehicle = True
Objectives[5]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[14]AlwaysFight = True
Objectives[5]mission_Actors[14]Seeing_Range = 30
Objectives[5]mission_Actors[14]Hearing_Range = 30
Objectives[5]mission_Actors[14]CombatMovement = Offensive
Objectives[5]mission_Actors[14]weapon = MG
Objectives[5]mission_Actors[14]Variation = Default
Objectives[5]mission_Actors[14]Task = 0
Objectives[5]mission_Actors[14]Task_Guard_Range = 5
Objectives[5]mission_Actors[14]Task_Stay_In_Range = True
Objectives[5]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[14]Task_Scenario = NONE
Objectives[5]mission_Actors[15]Survive_Number = 0
Objectives[5]mission_Actors[15]Failed_Text = 
Objectives[5]mission_Actors[15]Remove_After = 0
Objectives[5]mission_Actors[15]positionX = -1558.707
Objectives[5]mission_Actors[15]positionY = 832.638
Objectives[5]mission_Actors[15]positionZ = 183.9147
Objectives[5]mission_Actors[15]Heading = 315
Objectives[5]mission_Actors[15]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[15]Relationship_Group = Enemy2
Objectives[5]mission_Actors[15]AddBlip = True
Objectives[5]mission_Actors[15]ShowCone = False
Objectives[5]mission_Actors[15]Invincible = False
Objectives[5]mission_Actors[15]SetHealth = 900
Objectives[5]mission_Actors[15]DieFromHeadShot = True
Objectives[5]mission_Actors[15]CanExitVehicle = True
Objectives[5]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[15]AlwaysFight = True
Objectives[5]mission_Actors[15]Seeing_Range = 30
Objectives[5]mission_Actors[15]Hearing_Range = 30
Objectives[5]mission_Actors[15]CombatMovement = Offensive
Objectives[5]mission_Actors[15]weapon = MG
Objectives[5]mission_Actors[15]Variation = Default
Objectives[5]mission_Actors[15]Task = 0
Objectives[5]mission_Actors[15]Task_Guard_Range = 5
Objectives[5]mission_Actors[15]Task_Stay_In_Range = True
Objectives[5]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[15]Task_Scenario = NONE
Objectives[5]mission_Actors[16]Survive_Number = 0
Objectives[5]mission_Actors[16]Failed_Text = 
Objectives[5]mission_Actors[16]Remove_After = 0
Objectives[5]mission_Actors[16]positionX = -1563.473
Objectives[5]mission_Actors[16]positionY = 838.0589
Objectives[5]mission_Actors[16]positionZ = 184.1349
Objectives[5]mission_Actors[16]Heading = 315
Objectives[5]mission_Actors[16]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[16]Relationship_Group = Enemy2
Objectives[5]mission_Actors[16]AddBlip = True
Objectives[5]mission_Actors[16]ShowCone = False
Objectives[5]mission_Actors[16]Invincible = False
Objectives[5]mission_Actors[16]SetHealth = 900
Objectives[5]mission_Actors[16]DieFromHeadShot = True
Objectives[5]mission_Actors[16]CanExitVehicle = True
Objectives[5]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[16]AlwaysFight = True
Objectives[5]mission_Actors[16]Seeing_Range = 30
Objectives[5]mission_Actors[16]Hearing_Range = 30
Objectives[5]mission_Actors[16]CombatMovement = Offensive
Objectives[5]mission_Actors[16]weapon = MG
Objectives[5]mission_Actors[16]Variation = Default
Objectives[5]mission_Actors[16]Task = 0
Objectives[5]mission_Actors[16]Task_Guard_Range = 5
Objectives[5]mission_Actors[16]Task_Stay_In_Range = True
Objectives[5]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[16]Task_Scenario = NONE
Objectives[5]mission_Actors[17]Survive_Number = 0
Objectives[5]mission_Actors[17]Failed_Text = 
Objectives[5]mission_Actors[17]Remove_After = 0
Objectives[5]mission_Actors[17]positionX = -1563.74
Objectives[5]mission_Actors[17]positionY = 842.5104
Objectives[5]mission_Actors[17]positionZ = 183.8709
Objectives[5]mission_Actors[17]Heading = 315
Objectives[5]mission_Actors[17]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[17]Relationship_Group = Enemy2
Objectives[5]mission_Actors[17]AddBlip = True
Objectives[5]mission_Actors[17]ShowCone = False
Objectives[5]mission_Actors[17]Invincible = False
Objectives[5]mission_Actors[17]SetHealth = 900
Objectives[5]mission_Actors[17]DieFromHeadShot = True
Objectives[5]mission_Actors[17]CanExitVehicle = True
Objectives[5]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[17]AlwaysFight = True
Objectives[5]mission_Actors[17]Seeing_Range = 30
Objectives[5]mission_Actors[17]Hearing_Range = 30
Objectives[5]mission_Actors[17]CombatMovement = Offensive
Objectives[5]mission_Actors[17]weapon = MG
Objectives[5]mission_Actors[17]Variation = Default
Objectives[5]mission_Actors[17]Task = 0
Objectives[5]mission_Actors[17]Task_Guard_Range = 5
Objectives[5]mission_Actors[17]Task_Stay_In_Range = True
Objectives[5]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[17]Task_Scenario = NONE
Objectives[5]mission_Actors[18]Survive_Number = 0
Objectives[5]mission_Actors[18]Failed_Text = 
Objectives[5]mission_Actors[18]Remove_After = 0
Objectives[5]mission_Actors[18]positionX = -1567.56
Objectives[5]mission_Actors[18]positionY = 844.5759
Objectives[5]mission_Actors[18]positionZ = 184.1136
Objectives[5]mission_Actors[18]Heading = 315
Objectives[5]mission_Actors[18]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[18]Relationship_Group = Enemy2
Objectives[5]mission_Actors[18]AddBlip = True
Objectives[5]mission_Actors[18]ShowCone = False
Objectives[5]mission_Actors[18]Invincible = False
Objectives[5]mission_Actors[18]SetHealth = 900
Objectives[5]mission_Actors[18]DieFromHeadShot = True
Objectives[5]mission_Actors[18]CanExitVehicle = True
Objectives[5]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[18]AlwaysFight = True
Objectives[5]mission_Actors[18]Seeing_Range = 30
Objectives[5]mission_Actors[18]Hearing_Range = 30
Objectives[5]mission_Actors[18]CombatMovement = Offensive
Objectives[5]mission_Actors[18]weapon = MG
Objectives[5]mission_Actors[18]Variation = Default
Objectives[5]mission_Actors[18]Task = 0
Objectives[5]mission_Actors[18]Task_Guard_Range = 5
Objectives[5]mission_Actors[18]Task_Stay_In_Range = True
Objectives[5]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[18]Task_Scenario = NONE
Objectives[5]mission_Actors[19]Survive_Number = 0
Objectives[5]mission_Actors[19]Failed_Text = 
Objectives[5]mission_Actors[19]Remove_After = 0
Objectives[5]mission_Actors[19]positionX = -1568.395
Objectives[5]mission_Actors[19]positionY = 847.7
Objectives[5]mission_Actors[19]positionZ = 183.9142
Objectives[5]mission_Actors[19]Heading = 315
Objectives[5]mission_Actors[19]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[19]Relationship_Group = Enemy2
Objectives[5]mission_Actors[19]AddBlip = True
Objectives[5]mission_Actors[19]ShowCone = False
Objectives[5]mission_Actors[19]Invincible = False
Objectives[5]mission_Actors[19]SetHealth = 900
Objectives[5]mission_Actors[19]DieFromHeadShot = True
Objectives[5]mission_Actors[19]CanExitVehicle = True
Objectives[5]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[19]AlwaysFight = True
Objectives[5]mission_Actors[19]Seeing_Range = 30
Objectives[5]mission_Actors[19]Hearing_Range = 30
Objectives[5]mission_Actors[19]CombatMovement = Offensive
Objectives[5]mission_Actors[19]weapon = MG
Objectives[5]mission_Actors[19]Variation = Default
Objectives[5]mission_Actors[19]Task = 0
Objectives[5]mission_Actors[19]Task_Guard_Range = 5
Objectives[5]mission_Actors[19]Task_Stay_In_Range = True
Objectives[5]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[19]Task_Scenario = NONE
Objectives[5]mission_Actors[20]Survive_Number = 0
Objectives[5]mission_Actors[20]Failed_Text = 
Objectives[5]mission_Actors[20]Remove_After = 0
Objectives[5]mission_Actors[20]positionX = -1537.274
Objectives[5]mission_Actors[20]positionY = 842.8416
Objectives[5]mission_Actors[20]positionZ = 181.7145
Objectives[5]mission_Actors[20]Heading = 315
Objectives[5]mission_Actors[20]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[20]Relationship_Group = Enemy2
Objectives[5]mission_Actors[20]AddBlip = True
Objectives[5]mission_Actors[20]ShowCone = False
Objectives[5]mission_Actors[20]Invincible = False
Objectives[5]mission_Actors[20]SetHealth = 900
Objectives[5]mission_Actors[20]DieFromHeadShot = True
Objectives[5]mission_Actors[20]CanExitVehicle = True
Objectives[5]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[20]AlwaysFight = True
Objectives[5]mission_Actors[20]Seeing_Range = 30
Objectives[5]mission_Actors[20]Hearing_Range = 30
Objectives[5]mission_Actors[20]CombatMovement = Offensive
Objectives[5]mission_Actors[20]weapon = MG
Objectives[5]mission_Actors[20]Variation = Default
Objectives[5]mission_Actors[20]Task = 0
Objectives[5]mission_Actors[20]Task_Guard_Range = 5
Objectives[5]mission_Actors[20]Task_Stay_In_Range = True
Objectives[5]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[20]Task_Scenario = NONE
Objectives[5]mission_Actors[21]Survive_Number = 0
Objectives[5]mission_Actors[21]Failed_Text = 
Objectives[5]mission_Actors[21]Remove_After = 0
Objectives[5]mission_Actors[21]positionX = -1546.222
Objectives[5]mission_Actors[21]positionY = 824.2441
Objectives[5]mission_Actors[21]positionZ = 182.3398
Objectives[5]mission_Actors[21]Heading = 315
Objectives[5]mission_Actors[21]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[21]Relationship_Group = Enemy2
Objectives[5]mission_Actors[21]AddBlip = True
Objectives[5]mission_Actors[21]ShowCone = False
Objectives[5]mission_Actors[21]Invincible = False
Objectives[5]mission_Actors[21]SetHealth = 900
Objectives[5]mission_Actors[21]DieFromHeadShot = True
Objectives[5]mission_Actors[21]CanExitVehicle = True
Objectives[5]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[21]AlwaysFight = True
Objectives[5]mission_Actors[21]Seeing_Range = 30
Objectives[5]mission_Actors[21]Hearing_Range = 30
Objectives[5]mission_Actors[21]CombatMovement = Offensive
Objectives[5]mission_Actors[21]weapon = MG
Objectives[5]mission_Actors[21]Variation = Default
Objectives[5]mission_Actors[21]Task = 0
Objectives[5]mission_Actors[21]Task_Guard_Range = 5
Objectives[5]mission_Actors[21]Task_Stay_In_Range = True
Objectives[5]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[21]Task_Scenario = NONE
Objectives[5]mission_Actors[22]Survive_Number = 0
Objectives[5]mission_Actors[22]Failed_Text = 
Objectives[5]mission_Actors[22]Remove_After = 0
Objectives[5]mission_Actors[22]positionX = -1560.809
Objectives[5]mission_Actors[22]positionY = 821.5316
Objectives[5]mission_Actors[22]positionZ = 184.9137
Objectives[5]mission_Actors[22]Heading = 315
Objectives[5]mission_Actors[22]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[22]Relationship_Group = Enemy2
Objectives[5]mission_Actors[22]AddBlip = True
Objectives[5]mission_Actors[22]ShowCone = False
Objectives[5]mission_Actors[22]Invincible = False
Objectives[5]mission_Actors[22]SetHealth = 900
Objectives[5]mission_Actors[22]DieFromHeadShot = True
Objectives[5]mission_Actors[22]CanExitVehicle = True
Objectives[5]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[22]AlwaysFight = True
Objectives[5]mission_Actors[22]Seeing_Range = 30
Objectives[5]mission_Actors[22]Hearing_Range = 30
Objectives[5]mission_Actors[22]CombatMovement = Offensive
Objectives[5]mission_Actors[22]weapon = MG
Objectives[5]mission_Actors[22]Variation = Default
Objectives[5]mission_Actors[22]Task = 0
Objectives[5]mission_Actors[22]Task_Guard_Range = 5
Objectives[5]mission_Actors[22]Task_Stay_In_Range = True
Objectives[5]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[22]Task_Scenario = NONE
Objectives[5]mission_Actors[23]Survive_Number = 0
Objectives[5]mission_Actors[23]Failed_Text = 
Objectives[5]mission_Actors[23]Remove_After = 0
Objectives[5]mission_Actors[23]positionX = -1519.102
Objectives[5]mission_Actors[23]positionY = 866.5045
Objectives[5]mission_Actors[23]positionZ = 181.7024
Objectives[5]mission_Actors[23]Heading = 315
Objectives[5]mission_Actors[23]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[23]Relationship_Group = Enemy2
Objectives[5]mission_Actors[23]AddBlip = True
Objectives[5]mission_Actors[23]ShowCone = False
Objectives[5]mission_Actors[23]Invincible = False
Objectives[5]mission_Actors[23]SetHealth = 900
Objectives[5]mission_Actors[23]DieFromHeadShot = True
Objectives[5]mission_Actors[23]CanExitVehicle = True
Objectives[5]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[23]AlwaysFight = True
Objectives[5]mission_Actors[23]Seeing_Range = 30
Objectives[5]mission_Actors[23]Hearing_Range = 30
Objectives[5]mission_Actors[23]CombatMovement = Offensive
Objectives[5]mission_Actors[23]weapon = MG
Objectives[5]mission_Actors[23]Variation = Default
Objectives[5]mission_Actors[23]Task = 0
Objectives[5]mission_Actors[23]Task_Guard_Range = 5
Objectives[5]mission_Actors[23]Task_Stay_In_Range = True
Objectives[5]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[23]Task_Scenario = NONE
Objectives[5]mission_Actors[24]Survive_Number = 0
Objectives[5]mission_Actors[24]Failed_Text = 
Objectives[5]mission_Actors[24]Remove_After = 0
Objectives[5]mission_Actors[24]positionX = -1525.308
Objectives[5]mission_Actors[24]positionY = 861.5785
Objectives[5]mission_Actors[24]positionZ = 181.6338
Objectives[5]mission_Actors[24]Heading = 315
Objectives[5]mission_Actors[24]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[24]Relationship_Group = Enemy2
Objectives[5]mission_Actors[24]AddBlip = True
Objectives[5]mission_Actors[24]ShowCone = False
Objectives[5]mission_Actors[24]Invincible = False
Objectives[5]mission_Actors[24]SetHealth = 900
Objectives[5]mission_Actors[24]DieFromHeadShot = True
Objectives[5]mission_Actors[24]CanExitVehicle = True
Objectives[5]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[24]AlwaysFight = True
Objectives[5]mission_Actors[24]Seeing_Range = 30
Objectives[5]mission_Actors[24]Hearing_Range = 30
Objectives[5]mission_Actors[24]CombatMovement = Offensive
Objectives[5]mission_Actors[24]weapon = MG
Objectives[5]mission_Actors[24]Variation = Default
Objectives[5]mission_Actors[24]Task = 0
Objectives[5]mission_Actors[24]Task_Guard_Range = 5
Objectives[5]mission_Actors[24]Task_Stay_In_Range = True
Objectives[5]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[24]Task_Scenario = NONE
Objectives[5]mission_Actors[25]Survive_Number = 0
Objectives[5]mission_Actors[25]Failed_Text = 
Objectives[5]mission_Actors[25]Remove_After = 0
Objectives[5]mission_Actors[25]positionX = -1532.874
Objectives[5]mission_Actors[25]positionY = 856.163
Objectives[5]mission_Actors[25]positionZ = 181.5657
Objectives[5]mission_Actors[25]Heading = 315
Objectives[5]mission_Actors[25]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[25]Relationship_Group = Enemy2
Objectives[5]mission_Actors[25]AddBlip = True
Objectives[5]mission_Actors[25]ShowCone = False
Objectives[5]mission_Actors[25]Invincible = False
Objectives[5]mission_Actors[25]SetHealth = 900
Objectives[5]mission_Actors[25]DieFromHeadShot = True
Objectives[5]mission_Actors[25]CanExitVehicle = True
Objectives[5]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[25]AlwaysFight = True
Objectives[5]mission_Actors[25]Seeing_Range = 30
Objectives[5]mission_Actors[25]Hearing_Range = 30
Objectives[5]mission_Actors[25]CombatMovement = Offensive
Objectives[5]mission_Actors[25]weapon = MG
Objectives[5]mission_Actors[25]Variation = Default
Objectives[5]mission_Actors[25]Task = 0
Objectives[5]mission_Actors[25]Task_Guard_Range = 5
Objectives[5]mission_Actors[25]Task_Stay_In_Range = True
Objectives[5]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[25]Task_Scenario = NONE
Objectives[5]mission_Actors[26]Survive_Number = 0
Objectives[5]mission_Actors[26]Failed_Text = 
Objectives[5]mission_Actors[26]Remove_After = 0
Objectives[5]mission_Actors[26]positionX = -1536.821
Objectives[5]mission_Actors[26]positionY = 860.0419
Objectives[5]mission_Actors[26]positionZ = 181.5036
Objectives[5]mission_Actors[26]Heading = 315
Objectives[5]mission_Actors[26]String_Name = g_m_m_chicold_01
Objectives[5]mission_Actors[26]Relationship_Group = Enemy2
Objectives[5]mission_Actors[26]AddBlip = True
Objectives[5]mission_Actors[26]ShowCone = False
Objectives[5]mission_Actors[26]Invincible = False
Objectives[5]mission_Actors[26]SetHealth = 900
Objectives[5]mission_Actors[26]DieFromHeadShot = True
Objectives[5]mission_Actors[26]CanExitVehicle = True
Objectives[5]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[26]AlwaysFight = True
Objectives[5]mission_Actors[26]Seeing_Range = 30
Objectives[5]mission_Actors[26]Hearing_Range = 30
Objectives[5]mission_Actors[26]CombatMovement = Offensive
Objectives[5]mission_Actors[26]weapon = MG
Objectives[5]mission_Actors[26]Variation = Default
Objectives[5]mission_Actors[26]Task = 0
Objectives[5]mission_Actors[26]Task_Guard_Range = 5
Objectives[5]mission_Actors[26]Task_Stay_In_Range = True
Objectives[5]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[26]Task_Scenario = NONE
Objectives[5]mission_Actors[27]Survive_Number = 0
Objectives[5]mission_Actors[27]Failed_Text = 
Objectives[5]mission_Actors[27]Remove_After = 0
Objectives[5]mission_Actors[27]positionX = -1458.422
Objectives[5]mission_Actors[27]positionY = 937.1017
Objectives[5]mission_Actors[27]positionZ = 178.2869
Objectives[5]mission_Actors[27]Heading = 315
Objectives[5]mission_Actors[27]String_Name = s_m_y_cop_01
Objectives[5]mission_Actors[27]Relationship_Group = Companion
Objectives[5]mission_Actors[27]AddBlip = True
Objectives[5]mission_Actors[27]ShowCone = False
Objectives[5]mission_Actors[27]Invincible = False
Objectives[5]mission_Actors[27]SetHealth = 5000
Objectives[5]mission_Actors[27]DieFromHeadShot = True
Objectives[5]mission_Actors[27]CanExitVehicle = True
Objectives[5]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[27]AlwaysFight = True
Objectives[5]mission_Actors[27]Seeing_Range = 30
Objectives[5]mission_Actors[27]Hearing_Range = 30
Objectives[5]mission_Actors[27]CombatMovement = Offensive
Objectives[5]mission_Actors[27]weapon = MG
Objectives[5]mission_Actors[27]Variation = Default
Objectives[5]mission_Actors[27]Task = 0
Objectives[5]mission_Actors[27]Task_Guard_Range = 5
Objectives[5]mission_Actors[27]Task_Stay_In_Range = True
Objectives[5]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[27]Task_Scenario = NONE
Objectives[5]mission_Actors[28]Survive_Number = 0
Objectives[5]mission_Actors[28]Failed_Text = 
Objectives[5]mission_Actors[28]Remove_After = 0
Objectives[5]mission_Actors[28]positionX = -1462.639
Objectives[5]mission_Actors[28]positionY = 935.0981
Objectives[5]mission_Actors[28]positionZ = 178.1561
Objectives[5]mission_Actors[28]Heading = 315
Objectives[5]mission_Actors[28]String_Name = s_m_y_cop_01
Objectives[5]mission_Actors[28]Relationship_Group = Companion
Objectives[5]mission_Actors[28]AddBlip = True
Objectives[5]mission_Actors[28]ShowCone = False
Objectives[5]mission_Actors[28]Invincible = False
Objectives[5]mission_Actors[28]SetHealth = 5000
Objectives[5]mission_Actors[28]DieFromHeadShot = True
Objectives[5]mission_Actors[28]CanExitVehicle = True
Objectives[5]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[28]AlwaysFight = True
Objectives[5]mission_Actors[28]Seeing_Range = 30
Objectives[5]mission_Actors[28]Hearing_Range = 30
Objectives[5]mission_Actors[28]CombatMovement = Offensive
Objectives[5]mission_Actors[28]weapon = MG
Objectives[5]mission_Actors[28]Variation = Default
Objectives[5]mission_Actors[28]Task = 0
Objectives[5]mission_Actors[28]Task_Guard_Range = 5
Objectives[5]mission_Actors[28]Task_Stay_In_Range = True
Objectives[5]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[28]Task_Scenario = NONE
Objectives[5]mission_Actors[29]Survive_Number = 0
Objectives[5]mission_Actors[29]Failed_Text = 
Objectives[5]mission_Actors[29]Remove_After = 0
Objectives[5]mission_Actors[29]positionX = -1462.5
Objectives[5]mission_Actors[29]positionY = 939.7531
Objectives[5]mission_Actors[29]positionZ = 177.983
Objectives[5]mission_Actors[29]Heading = 315
Objectives[5]mission_Actors[29]String_Name = s_m_y_cop_01
Objectives[5]mission_Actors[29]Relationship_Group = Companion
Objectives[5]mission_Actors[29]AddBlip = True
Objectives[5]mission_Actors[29]ShowCone = False
Objectives[5]mission_Actors[29]Invincible = False
Objectives[5]mission_Actors[29]SetHealth = 5000
Objectives[5]mission_Actors[29]DieFromHeadShot = True
Objectives[5]mission_Actors[29]CanExitVehicle = True
Objectives[5]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[29]AlwaysFight = True
Objectives[5]mission_Actors[29]Seeing_Range = 30
Objectives[5]mission_Actors[29]Hearing_Range = 30
Objectives[5]mission_Actors[29]CombatMovement = Offensive
Objectives[5]mission_Actors[29]weapon = MG
Objectives[5]mission_Actors[29]Variation = Default
Objectives[5]mission_Actors[29]Task = 0
Objectives[5]mission_Actors[29]Task_Guard_Range = 5
Objectives[5]mission_Actors[29]Task_Stay_In_Range = True
Objectives[5]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[29]Task_Scenario = NONE
Objectives[5]mission_Actors[30]Survive_Number = 0
Objectives[5]mission_Actors[30]Failed_Text = 
Objectives[5]mission_Actors[30]Remove_After = 0
Objectives[5]mission_Actors[30]positionX = -1460.826
Objectives[5]mission_Actors[30]positionY = 942.0509
Objectives[5]mission_Actors[30]positionZ = 178.1306
Objectives[5]mission_Actors[30]Heading = 315
Objectives[5]mission_Actors[30]String_Name = s_m_y_cop_01
Objectives[5]mission_Actors[30]Relationship_Group = Companion
Objectives[5]mission_Actors[30]AddBlip = True
Objectives[5]mission_Actors[30]ShowCone = False
Objectives[5]mission_Actors[30]Invincible = False
Objectives[5]mission_Actors[30]SetHealth = 5000
Objectives[5]mission_Actors[30]DieFromHeadShot = True
Objectives[5]mission_Actors[30]CanExitVehicle = True
Objectives[5]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[30]AlwaysFight = True
Objectives[5]mission_Actors[30]Seeing_Range = 30
Objectives[5]mission_Actors[30]Hearing_Range = 30
Objectives[5]mission_Actors[30]CombatMovement = Offensive
Objectives[5]mission_Actors[30]weapon = MG
Objectives[5]mission_Actors[30]Variation = Default
Objectives[5]mission_Actors[30]Task = 0
Objectives[5]mission_Actors[30]Task_Guard_Range = 5
Objectives[5]mission_Actors[30]Task_Stay_In_Range = True
Objectives[5]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[30]Task_Scenario = NONE
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = leave the area
Objectives[6]Type = Leave_Area
Objectives[6]positionX = -1488.436
Objectives[6]positionY = 883.5462
Objectives[6]positionZ = 181.9124
Objectives[6]Leave_Area_Distance = 75
Objectives[6]Leave_Area_Use_Objective_Position = True
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

